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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsCRigidbody.h"
- #include "BsGameObjectRTTI.h"
- namespace BansheeEngine
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- class BS_CORE_EXPORT CRigidbodyRTTI : public RTTIType<CRigidbody, Component, CRigidbodyRTTI>
- {
- private:
- BS_PLAIN_MEMBER(mPositionSolverCount);
- BS_PLAIN_MEMBER(mVelocitySolverCount);
- BS_PLAIN_MEMBER(mFlags);
- BS_PLAIN_MEMBER(mCMassPosition);
- BS_PLAIN_MEMBER(mCMassRotation);
- BS_PLAIN_MEMBER(mInertiaTensor);
- BS_PLAIN_MEMBER(mMass);
- BS_PLAIN_MEMBER(mMaxAngularVelocity);
- BS_PLAIN_MEMBER(mLinearDrag);
- BS_PLAIN_MEMBER(mAngularDrag);
- BS_PLAIN_MEMBER(mSleepThreshold);
- BS_PLAIN_MEMBER(mUseGravity);
- BS_PLAIN_MEMBER(mIsKinematic);
- BS_PLAIN_MEMBER(mInterpolationMode);
- BS_PLAIN_MEMBER(mCollisionReportMode);
- public:
- CRigidbodyRTTI()
- {
- BS_ADD_PLAIN_FIELD(mPositionSolverCount, 0);
- BS_ADD_PLAIN_FIELD(mVelocitySolverCount, 1);
- BS_ADD_PLAIN_FIELD(mFlags, 2);
- BS_ADD_PLAIN_FIELD(mCMassPosition, 3);
- BS_ADD_PLAIN_FIELD(mCMassRotation, 4);
- BS_ADD_PLAIN_FIELD(mInertiaTensor, 5);
- BS_ADD_PLAIN_FIELD(mMass, 6);
- BS_ADD_PLAIN_FIELD(mMaxAngularVelocity, 7);
- BS_ADD_PLAIN_FIELD(mLinearDrag, 8);
- BS_ADD_PLAIN_FIELD(mAngularDrag, 9);
- BS_ADD_PLAIN_FIELD(mSleepThreshold, 10);
- BS_ADD_PLAIN_FIELD(mUseGravity, 11);
- BS_ADD_PLAIN_FIELD(mIsKinematic, 12);
- BS_ADD_PLAIN_FIELD(mInterpolationMode, 13);
- BS_ADD_PLAIN_FIELD(mCollisionReportMode, 14);
- }
- const String& getRTTIName() override
- {
- static String name = "CRigidbody";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_CRigidbody;
- }
- std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return GameObjectRTTI::createGameObject<CRigidbody>();
- }
- };
- /** @} */
- /** @endcond */
- }
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