BsCRigidbodyRTTI.h 2.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCRigidbody.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CRigidbodyRTTI : public RTTIType<CRigidbody, Component, CRigidbodyRTTI>
  15. {
  16. private:
  17. BS_PLAIN_MEMBER(mPositionSolverCount);
  18. BS_PLAIN_MEMBER(mVelocitySolverCount);
  19. BS_PLAIN_MEMBER(mFlags);
  20. BS_PLAIN_MEMBER(mCMassPosition);
  21. BS_PLAIN_MEMBER(mCMassRotation);
  22. BS_PLAIN_MEMBER(mInertiaTensor);
  23. BS_PLAIN_MEMBER(mMass);
  24. BS_PLAIN_MEMBER(mMaxAngularVelocity);
  25. BS_PLAIN_MEMBER(mLinearDrag);
  26. BS_PLAIN_MEMBER(mAngularDrag);
  27. BS_PLAIN_MEMBER(mSleepThreshold);
  28. BS_PLAIN_MEMBER(mUseGravity);
  29. BS_PLAIN_MEMBER(mIsKinematic);
  30. BS_PLAIN_MEMBER(mInterpolationMode);
  31. BS_PLAIN_MEMBER(mCollisionReportMode);
  32. public:
  33. CRigidbodyRTTI()
  34. {
  35. BS_ADD_PLAIN_FIELD(mPositionSolverCount, 0);
  36. BS_ADD_PLAIN_FIELD(mVelocitySolverCount, 1);
  37. BS_ADD_PLAIN_FIELD(mFlags, 2);
  38. BS_ADD_PLAIN_FIELD(mCMassPosition, 3);
  39. BS_ADD_PLAIN_FIELD(mCMassRotation, 4);
  40. BS_ADD_PLAIN_FIELD(mInertiaTensor, 5);
  41. BS_ADD_PLAIN_FIELD(mMass, 6);
  42. BS_ADD_PLAIN_FIELD(mMaxAngularVelocity, 7);
  43. BS_ADD_PLAIN_FIELD(mLinearDrag, 8);
  44. BS_ADD_PLAIN_FIELD(mAngularDrag, 9);
  45. BS_ADD_PLAIN_FIELD(mSleepThreshold, 10);
  46. BS_ADD_PLAIN_FIELD(mUseGravity, 11);
  47. BS_ADD_PLAIN_FIELD(mIsKinematic, 12);
  48. BS_ADD_PLAIN_FIELD(mInterpolationMode, 13);
  49. BS_ADD_PLAIN_FIELD(mCollisionReportMode, 14);
  50. }
  51. const String& getRTTIName() override
  52. {
  53. static String name = "CRigidbody";
  54. return name;
  55. }
  56. UINT32 getRTTIId() override
  57. {
  58. return TID_CRigidbody;
  59. }
  60. std::shared_ptr<IReflectable> newRTTIObject() override
  61. {
  62. return GameObjectRTTI::createGameObject<CRigidbody>();
  63. }
  64. };
  65. /** @} */
  66. /** @endcond */
  67. }