BsCSphericalJointRTTI.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCSphericalJoint.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CSphericalJointRTTI : public RTTIType<CSphericalJoint, CJoint, CSphericalJointRTTI>
  15. {
  16. BS_PLAIN_MEMBER(mFlag)
  17. BS_PLAIN_MEMBER_NAMED(mYLimitAngle, mLimit.yLimitAngle)
  18. BS_PLAIN_MEMBER_NAMED(mZLimitAngle, mLimit.zLimitAngle)
  19. BS_PLAIN_MEMBER_NAMED(mLimitContactDist, mLimit.contactDist)
  20. BS_PLAIN_MEMBER_NAMED(mLimitRestitution, mLimit.restitution)
  21. BS_PLAIN_MEMBER_NAMED(mSpringDamping, mLimit.spring.damping)
  22. BS_PLAIN_MEMBER_NAMED(mSpringStiffness, mLimit.spring.stiffness)
  23. public:
  24. CSphericalJointRTTI()
  25. {
  26. BS_ADD_PLAIN_FIELD(mFlag, 0);
  27. BS_ADD_PLAIN_FIELD(mYLimitAngle, 1);
  28. BS_ADD_PLAIN_FIELD(mZLimitAngle, 2);
  29. BS_ADD_PLAIN_FIELD(mLimitContactDist, 3);
  30. BS_ADD_PLAIN_FIELD(mLimitRestitution, 4);
  31. BS_ADD_PLAIN_FIELD(mSpringDamping, 5);
  32. BS_ADD_PLAIN_FIELD(mSpringStiffness, 6);
  33. }
  34. const String& getRTTIName() override
  35. {
  36. static String name = "CSphericalJoint";
  37. return name;
  38. }
  39. UINT32 getRTTIId() override
  40. {
  41. return TID_CSphericalJoint;
  42. }
  43. SPtr<IReflectable> newRTTIObject() override
  44. {
  45. return GameObjectRTTI::createGameObject<CSphericalJoint>();
  46. }
  47. };
  48. /** @} */
  49. /** @endcond */
  50. }