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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsImportOptions.h"
- namespace BansheeEngine
- {
- /** @addtogroup Importer
- * @{
- */
- /** Controls what type of collision mesh should be imported during mesh import. */
- enum class CollisionMeshType
- {
- None, /**< No collision mesh will be imported. */
- Normal, /**< Normal triangle mesh will be imported. */
- Convex /**< A convex hull will be generated from the source mesh. */
- };
- /**
- * Contains import options you may use to control how is a mesh imported from some external format into engine format.
- */
- class BS_CORE_EXPORT MeshImportOptions : public ImportOptions
- {
- public:
- MeshImportOptions();
- /** Sets whether the texture data is also stored in CPU memory. */
- void setCPUReadable(bool readable) { mCPUReadable = readable; }
-
- /** Retrieves whether the texture data is also stored in CPU memory. */
- bool getCPUReadable() const { return mCPUReadable; }
- /** Sets a value that controls should mesh normals be imported if available. */
- void setImportNormals(bool import) { mImportNormals = import; }
- /** Retrieves a value that controls should mesh normals be imported if available. */
- bool getImportNormals() const { return mImportNormals; }
- /** Sets a value that controls should mesh tangents/bitangents be imported if available. */
- void setImportTangents(bool import) { mImportTangents = import; }
- /** Retrieves a value that controls should mesh tangent/bitangent be imported if available. */
- bool getImportTangents() const { return mImportTangents; }
- /** Sets a value that controls should mesh blend shapes be imported if available. */
- void setImportBlendShapes(bool import) { mImportBlendShapes = import; }
- /** Retrieves a value that controls should mesh blend shapes be imported if available. */
- bool getImportBlendShapes() const { return mImportBlendShapes; }
- /**
- * Sets a value that controls should mesh skin data like bone weights, indices and bind poses be imported if
- * available.
- */
- void setImportSkin(bool import) { mImportSkin = import; }
- /**
- * Retrieves a value that controls should mesh skin data like bone weights, indices and bind poses be imported if
- * available.
- */
- bool getImportSkin() const { return mImportSkin; }
- /** Sets a value that controls should animation clips be imported if available. */
- void setImportAnimation(bool import) { mImportAnimation = import; }
- /** Retrieves a value that controls should animation clips be imported if available. */
- bool getImportAnimation() const { return mImportAnimation; }
- /** Sets a value that will uniformly scale the imported mesh by the specified value. */
- void setImportScale(float import) { mImportScale = import; }
- /** Retrieves a value that will uniformly scale the imported mesh by the specified value. */
- float getImportScale() const { return mImportScale; }
- /** Sets a value that controls what type (if any) of collision mesh should be imported. */
- void setCollisionMeshType(CollisionMeshType type) { mCollisionMeshType = type; }
- /** Retrieves a value that controls what type (if any) of collision mesh should be imported. */
- CollisionMeshType getCollisionMeshType() const { return mCollisionMeshType; }
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class MeshImportOptionsRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- private:
- bool mCPUReadable;
- bool mImportNormals;
- bool mImportTangents;
- bool mImportBlendShapes;
- bool mImportSkin;
- bool mImportAnimation;
- float mImportScale;
- CollisionMeshType mCollisionMeshType;
- };
- /** @} */
- }
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