BsPixelData.h 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsPixelVolume.h"
  6. #include "BsGpuResourceData.h"
  7. #include "BsIReflectable.h"
  8. namespace BansheeEngine
  9. {
  10. /** @addtogroup Resources
  11. * @{
  12. */
  13. /** Pixel formats usable by images, textures and render surfaces. */
  14. enum PixelFormat
  15. {
  16. /** Unknown pixel format. */
  17. PF_UNKNOWN = 0,
  18. /** 8-bit pixel format, all bits red. */
  19. PF_R8 = 1,
  20. /** 2 byte pixel format, 1 byte red, 1 byte green. */
  21. PF_R8G8 = 2,
  22. /** 24-bit pixel format, 8 bits for red, green and blue. */
  23. PF_R8G8B8 = 3,
  24. /** 24-bit pixel format, 8 bits for blue, green and red. */
  25. PF_B8G8R8 = 4,
  26. /** 32-bit pixel format, 8 bits for alpha, red, green and blue. */
  27. PF_A8R8G8B8 = 5,
  28. /** 32-bit pixel format, 8 bits for blue, green, red and alpha. */
  29. PF_A8B8G8R8 = 6,
  30. /** 32-bit pixel format, 8 bits for blue, green, red and alpha. */
  31. PF_B8G8R8A8 = 7,
  32. /** 32-bit pixel format, 8 bits for red, green, blue and alpha. */
  33. PF_R8G8B8A8 = 8,
  34. /**
  35. * 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue. Like PF_A8R8G8B8, but alpha will get
  36. * discarded.
  37. */
  38. PF_X8R8G8B8 = 9,
  39. /**
  40. * 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red. Like PF_A8B8G8R8, but alpha will get
  41. * discarded.
  42. */
  43. PF_X8B8G8R8 = 10,
  44. /**
  45. * 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue. Like PF_R8G8B8A8, but alpha will get
  46. * discarded.
  47. */
  48. PF_R8G8B8X8 = 11,
  49. /** 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red. */
  50. /** Like PF_B8G8R8A8, but alpha will get discarded. */
  51. PF_B8G8R8X8 = 12,
  52. /** 24-bit pixel format, 8 bits for red, green and blue. */
  53. PF_BYTE_RGB = PF_R8G8B8,
  54. /** 24-bit pixel format, 8 bits for blue, green and red. */
  55. PF_BYTE_BGR = PF_B8G8R8,
  56. /** 32-bit pixel format, 8 bits for blue, green, red and alpha. */
  57. PF_BYTE_BGRA = PF_B8G8R8A8,
  58. /** 32-bit pixel format, 8 bits for red, green, blue and alpha. */
  59. PF_BYTE_RGBA = PF_R8G8B8A8,
  60. /** DXT1/BC1 format containing opaque RGB or 1-bit alpha RGB. 4 bits per pixel. */
  61. PF_BC1 = 13,
  62. /** DXT3/BC2 format containing RGB with premultiplied alpha. 4 bits per pixel. */
  63. PF_BC1a = 14,
  64. /** DXT3/BC2 format containing RGB with explicit alpha. 8 bits per pixel. */
  65. PF_BC2 = 15,
  66. /** DXT5/BC2 format containing RGB with explicit alpha. 8 bits per pixel. Better alpha gradients than BC2. */
  67. PF_BC3 = 16,
  68. /** One channel compressed format. 4 bits per pixel. */
  69. PF_BC4 = 17,
  70. /** Two channel compressed format. 8 bits per pixel. */
  71. PF_BC5 = 18,
  72. /** Format storing RGB in half (16-bit) floating point format usable for HDR. 8 bits per pixel. */
  73. PF_BC6H = 19,
  74. /**
  75. * Format storing RGB with optional alpha channel. Similar to BC1/BC2/BC3 formats but with higher quality and
  76. * higher decompress overhead. 8 bits per pixel.
  77. */
  78. PF_BC7 = 20,
  79. /** 16-bit pixel format, 16 bits (float) for red. */
  80. PF_FLOAT16_R = 21,
  81. /** 32-bit, 2-channel s10e5 floating point pixel format, 16-bit red, 16-bit green. */
  82. PF_FLOAT16_RG = 22,
  83. /** 48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue. */
  84. PF_FLOAT16_RGB = 23,
  85. /**
  86. * 64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits
  87. * (float) for alpha.
  88. */
  89. PF_FLOAT16_RGBA = 24,
  90. /** 32-bit pixel format, 32 bits (float) for red. */
  91. PF_FLOAT32_R = 25,
  92. /** 64-bit, 2-channel floating point pixel format, 32-bit red, 32-bit green. */
  93. PF_FLOAT32_RG = 26,
  94. /** 96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue. */
  95. PF_FLOAT32_RGB = 27,
  96. /**
  97. * 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits
  98. * (float) for alpha.
  99. */
  100. PF_FLOAT32_RGBA = 28,
  101. /** Depth stencil format, 32bit depth, 8bit stencil + 24 unused. */
  102. PF_D32_S8X24 = 29,
  103. /** Depth stencil fomrat, 24bit depth + 8bit stencil. */
  104. PF_D24S8 = 30,
  105. /** Depth format, 32bits. */
  106. PF_D32 = 31,
  107. /** Depth format, 16bits. */
  108. PF_D16 = 32,
  109. /**
  110. * 32-bit float format, 11 bits (float) for red, 11 bits (float) for green, 10 bits (float) for blue. Framebuffer
  111. * only format, not for CPU use.
  112. */
  113. PF_FLOAT_R11G11B10 = 33,
  114. /**
  115. * 32-bit unsigned normalized format, 10 bits (float) for red, 10 bits (float) for green, 10 bits (float) for blue,
  116. * and two bits for alpha. Framebuffer only format, not for CPU use.
  117. */
  118. PF_UNORM_R10G10B10A2 = 34,
  119. /** Number of pixel formats currently defined. */
  120. PF_COUNT = 35
  121. };
  122. typedef Vector<PixelFormat> PixelFormatList;
  123. /** Flags defining some properties of pixel formats. */
  124. enum PixelFormatFlags {
  125. /** This format has an alpha channel. */
  126. PFF_HASALPHA = 0x00000001,
  127. /**
  128. * This format is compressed. This invalidates the values in elemBytes, elemBits and the bit counts as these might
  129. * not be fixed in a compressed format.
  130. */
  131. PFF_COMPRESSED = 0x00000002,
  132. /** This is a floating point format. */
  133. PFF_FLOAT = 0x00000004,
  134. /** This is a depth format (for depth textures). */
  135. PFF_DEPTH = 0x00000008,
  136. /**
  137. * Format is in native endian. Generally true for the 16, 24 and 32 bits formats which can be represented as
  138. * machine integers.
  139. */
  140. PFF_NATIVEENDIAN = 0x00000010
  141. };
  142. /** Types used for individual components of a pixel. */
  143. enum PixelComponentType
  144. {
  145. PCT_BYTE = 0, /**< Byte per component */
  146. PCT_SHORT = 1, /**< Short per component */
  147. PCT_FLOAT16 = 2, /**< 16 bit float per component */
  148. PCT_FLOAT32 = 3, /**< 32 bit float per component */
  149. PCT_PACKED_R11G11B10 = 4, /**< 11 bits for first two components, 10 for third component. */
  150. PCT_PACKED_R10G10B10A2 = 5, /**< 10 bits for first three components, 2 bits for last component */
  151. PCT_COUNT = 4 /**< Number of pixel types */
  152. };
  153. /**
  154. * A buffer describing a volume (3D), image (2D) or line (1D) of pixels in memory. Pixels are stored as a succession
  155. * of "depth" slices, each containing "height" rows of "width" pixels.
  156. *
  157. * As any GpuResourceData this is used primarily for reading and writing from/to a GPU resource, and is normally
  158. * constructed by the resource itself. However you may still construct it manually and use it for other purposes if
  159. * needed.
  160. *
  161. * @note
  162. * You must call allocateInternalBuffer or set the buffer in some other way before reading/writing from this object.
  163. *
  164. * @see GpuResourceData
  165. */
  166. class BS_CORE_EXPORT PixelData : public GpuResourceData
  167. {
  168. public:
  169. PixelData() {}
  170. ~PixelData() {}
  171. /**
  172. * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel
  173. * is of the specified pixel format. Extent offsets are also stored, but are not used internally.
  174. */
  175. PixelData(const PixelVolume& extents, PixelFormat pixelFormat)
  176. :mExtents(extents), mFormat(pixelFormat)
  177. {
  178. setConsecutive();
  179. }
  180. /**
  181. * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width,
  182. * height and depth, where each pixel is of the specified pixel format.
  183. */
  184. PixelData(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat)
  185. : mExtents(0, 0, 0, width, height, depth), mFormat(pixelFormat)
  186. {
  187. setConsecutive();
  188. }
  189. PixelData(const PixelData& copy);
  190. PixelData& operator=(const PixelData& rhs);
  191. /**
  192. * Returns the number of pixels that offsets one row from another. This can be "width", but doesn't have to be as
  193. * some buffers require padding.
  194. */
  195. UINT32 getRowPitch() const { return mRowPitch; }
  196. /**
  197. * Returns the number of pixels that offsets one depth slice from another. This can be "width * height", but
  198. * doesn't have to be as some buffers require padding.
  199. */
  200. UINT32 getSlicePitch() const { return mSlicePitch; }
  201. /**
  202. * Sets the pitch (in pixels) that determines offset between rows of the pixel buffer. Call this before allocating
  203. * the buffer.
  204. */
  205. void setRowPitch(UINT32 rowPitch) { mRowPitch = rowPitch; }
  206. /**
  207. * Sets the pitch (in pixels) that determines offset between depth slices of the pixel buffer. Call this before
  208. * allocating the buffer.
  209. */
  210. void setSlicePitch(UINT32 slicePitch) { mSlicePitch = slicePitch; }
  211. /**
  212. * Returns the number of extra pixels in a row (non-zero only if rows are not consecutive (row pitch is larger
  213. * than width)).
  214. */
  215. UINT32 getRowSkip() const { return mRowPitch - getWidth(); }
  216. /**
  217. * Returns the number of extra pixels in a depth slice (non-zero only if slices aren't consecutive (slice pitch is
  218. * larger than width*height).
  219. */
  220. UINT32 getSliceSkip() const { return mSlicePitch - (getHeight() * mRowPitch); }
  221. /** Returns the pixel format used by the internal buffer for storing the pixels. */
  222. PixelFormat getFormat() const { return mFormat; }
  223. /** Returns width of the buffer in pixels. */
  224. UINT32 getWidth() const { return mExtents.getWidth(); }
  225. /** Returns height of the buffer in pixels. */
  226. UINT32 getHeight() const { return mExtents.getHeight(); }
  227. /** Returns depth of the buffer in pixels. */
  228. UINT32 getDepth() const { return mExtents.getDepth(); }
  229. /**
  230. * Returns left-most start of the pixel volume. This value is not used internally in any way. It is just passed
  231. * through from the constructor.
  232. */
  233. UINT32 getLeft() const { return mExtents.left; }
  234. /**
  235. * Returns right-most end of the pixel volume. This value is not used internally in any way. It is just passed
  236. * through from the constructor.
  237. */
  238. UINT32 getRight() const { return mExtents.right; }
  239. /**
  240. * Returns top-most start of the pixel volume. This value is not used internally in any way. It is just passed
  241. * through from the constructor.
  242. */
  243. UINT32 getTop() const { return mExtents.top; }
  244. /**
  245. * Returns bottom-most end of the pixel volume. This value is not used internally in any way. It is just passed
  246. * through from the constructor.
  247. */
  248. UINT32 getBottom() const { return mExtents.bottom; }
  249. /**
  250. * Returns front-most start of the pixel volume. This value is not used internally in any way. It is just passed
  251. * through from the constructor.
  252. */
  253. UINT32 getFront() const { return mExtents.front; }
  254. /**
  255. * Returns back-most end of the pixel volume. This value is not used internally in any way. It is just passed
  256. * through from the constructor.
  257. */
  258. UINT32 getBack() const { return mExtents.back; }
  259. /** Returns extents of the pixel volume this object is capable of holding. */
  260. PixelVolume getExtents() const { return mExtents; }
  261. /**
  262. * Return whether this buffer is laid out consecutive in memory (meaning the pitches are equal to the dimensions).
  263. */
  264. bool isConsecutive() const
  265. {
  266. return mRowPitch == getWidth() && mSlicePitch == getWidth()*getHeight();
  267. }
  268. /** Return the size (in bytes) this image would take if it was laid out consecutive in memory. */
  269. UINT32 getConsecutiveSize() const;
  270. /** Return the size (in bytes) of the buffer this image requires. */
  271. UINT32 getSize() const;
  272. /**
  273. * Returns pixel data containing a sub-volume of this object. Returned data will not have its own buffer, but will
  274. * instead point to this one. It is up to the caller to ensure this object outlives any sub-volume objects.
  275. */
  276. PixelData getSubVolume(const PixelVolume &def) const;
  277. /** Returns pixel color at the specified coordinates. */
  278. Color getColorAt(UINT32 x, UINT32 y, UINT32 z = 0) const;
  279. /** Sets the pixel color at the specified coordinates. */
  280. void setColorAt(Color const &cv, UINT32 x, UINT32 y, UINT32 z = 0);
  281. /**
  282. * Converts all the internal data into an array of colors. Array is mapped as such:
  283. * arrayIdx = x + y * width + z * width * height.
  284. */
  285. Vector<Color> getColors() const;
  286. /**
  287. * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth
  288. * size and mapped as such: arrayIdx = x + y * width + z * width * height.
  289. */
  290. void setColors(const Vector<Color>& colors);
  291. /**
  292. * Initializes the internal buffer with the provided set of colors. The array should be of
  293. * width * height * depth size and mapped as such: arrayIdx = x + y * width + z * width * height.
  294. */
  295. void setColors(Color* colors, UINT32 numElements);
  296. /**
  297. * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel
  298. * is of the specified pixel format. Extent offsets are also stored, but are not used internally.
  299. */
  300. static PixelDataPtr create(const PixelVolume &extents, PixelFormat pixelFormat);
  301. /**
  302. * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width,
  303. * height and depth, where each pixel is of the specified pixel format.
  304. */
  305. static PixelDataPtr create(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat);
  306. private:
  307. /**
  308. * Set the rowPitch and slicePitch so that the buffer is laid out consecutive in memory. Does not actually modify
  309. * the buffer itself.
  310. */
  311. void setConsecutive()
  312. {
  313. mRowPitch = getWidth();
  314. mSlicePitch = getWidth()*getHeight();
  315. }
  316. /**
  317. * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth
  318. * size and mapped as such: arrayIdx = x + y * width + z * width * height.
  319. *
  320. * @note A generic method that is reused in other more specific setColors() calls.
  321. */
  322. template<class T>
  323. void setColorsInternal(const T& colors, UINT32 numElements);
  324. /** Returns the needed size of the internal buffer, in bytes. */
  325. UINT32 getInternalBufferSize() const override;
  326. private:
  327. PixelVolume mExtents;
  328. PixelFormat mFormat;
  329. UINT32 mRowPitch;
  330. UINT32 mSlicePitch;
  331. /************************************************************************/
  332. /* SERIALIZATION */
  333. /************************************************************************/
  334. public:
  335. friend class PixelDataRTTI;
  336. static RTTITypeBase* getRTTIStatic();
  337. virtual RTTITypeBase* getRTTI() const override;
  338. };
  339. /** @} */
  340. }