BsTechnique.h 4.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsIReflectable.h"
  6. #include "BsCoreObject.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Implementation
  10. * @{
  11. */
  12. /**
  13. * Technique represents a specific implementation of a shader. Contains a number of passes that will be executed when
  14. * rendering objects using this technique.
  15. *
  16. * @note
  17. * Normally you want to have a separate technique for every render system and renderer your application supports.
  18. * For example, if you are supporting DirectX11 and OpenGL you will want to have two techniques, one using HLSL based
  19. * GPU programs, other using GLSL. Those techniques should try to mirror each others end results.
  20. */
  21. class BS_CORE_EXPORT TechniqueBase
  22. {
  23. public:
  24. TechniqueBase(const StringID& renderAPI, const StringID& renderer);
  25. virtual ~TechniqueBase() { }
  26. /** Checks if this technique is supported based on current render and other systems. */
  27. bool isSupported() const;
  28. protected:
  29. StringID mRenderAPI;
  30. StringID mRenderer;
  31. };
  32. /**
  33. * @copydoc TechniqueBase
  34. *
  35. * @note Templated version that is used for implementing both sim and core versions of Technique.
  36. */
  37. template<bool Core>
  38. class BS_CORE_EXPORT TTechnique : public TechniqueBase
  39. {
  40. public:
  41. template<bool Core> struct TPassType { };
  42. template<> struct TPassType < false > { typedef Pass Type; };
  43. template<> struct TPassType < true > { typedef PassCore Type; };
  44. typedef typename TPassType<Core>::Type PassType;
  45. TTechnique();
  46. TTechnique(const StringID& renderAPI, const StringID& renderer, const Vector<SPtr<PassType>>& passes);
  47. virtual ~TTechnique() { }
  48. /** Returns a pass with the specified index. */
  49. SPtr<PassType> getPass(UINT32 idx) const;
  50. /** Returns total number of passes. */
  51. UINT32 getNumPasses() const { return (UINT32)mPasses.size(); }
  52. protected:
  53. Vector<SPtr<PassType>> mPasses;
  54. };
  55. /** @} */
  56. /** @addtogroup Material-Internal
  57. * @{
  58. */
  59. /**
  60. * @copydoc TechniqueBase
  61. *
  62. * @note Core thread.
  63. */
  64. class BS_CORE_EXPORT TechniqueCore : public CoreObjectCore, public TTechnique<true>
  65. {
  66. public:
  67. TechniqueCore(const StringID& renderAPI, const StringID& renderer, const Vector<SPtr<PassCore>>& passes);
  68. /** Creates a new technique. */
  69. static SPtr<TechniqueCore> create(const StringID& renderAPI, const StringID& renderer, const Vector<SPtr<PassCore>>& passes);
  70. };
  71. /** @} */
  72. /** @addtogroup Material
  73. * @{
  74. */
  75. /**
  76. * @copydoc TechniqueBase
  77. *
  78. * @note Sim thread.
  79. */
  80. class BS_CORE_EXPORT Technique : public IReflectable, public CoreObject, public TTechnique<false>
  81. {
  82. public:
  83. Technique(const StringID& renderAPI, const StringID& renderer, const Vector<SPtr<Pass>>& passes);
  84. /** Retrieves an implementation of a technique usable only from the core thread. */
  85. SPtr<TechniqueCore> getCore() const;
  86. /** Creates a new technique. */
  87. static TechniquePtr create(const StringID& renderAPI, const StringID& renderer, const Vector<SPtr<Pass>>& passes);
  88. protected:
  89. /** @copydoc CoreObject::createCore */
  90. SPtr<CoreObjectCore> createCore() const override;
  91. /** @copydoc CoreObject::getCoreDependencies */
  92. void getCoreDependencies(Vector<CoreObject*>& dependencies) override;
  93. /** Creates a new technique but doesn't initialize it. */
  94. static TechniquePtr createEmpty();
  95. private:
  96. /************************************************************************/
  97. /* RTTI */
  98. /************************************************************************/
  99. /** Serialization only constructor. */
  100. Technique();
  101. public:
  102. friend class TechniqueRTTI;
  103. static RTTITypeBase* getRTTIStatic();
  104. virtual RTTITypeBase* getRTTI() const override;
  105. };
  106. /** @} */
  107. }