BsTextureManager.h 6.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsTexture.h"
  6. #include "BsRenderTexture.h"
  7. #include "BsMultiRenderTexture.h"
  8. #include "BsModule.h"
  9. namespace BansheeEngine
  10. {
  11. /** @addtogroup Resources-Internal
  12. * @{
  13. */
  14. /**
  15. * Defines interface for creation of textures. Render systems provide their own implementations.
  16. *
  17. * @note Sim thread only.
  18. */
  19. class BS_CORE_EXPORT TextureManager : public Module<TextureManager>
  20. {
  21. public:
  22. virtual ~TextureManager() { }
  23. /** @copydoc Texture::create(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32) */
  24. TexturePtr createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  25. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  26. UINT32 multisampleCount = 0);
  27. /** @copydoc Texture::create(TextureType, UINT32, UINT32, int, PixelFormat, int, bool, UINT32) */
  28. TexturePtr createTexture(TextureType texType, UINT32 width, UINT32 height, int numMips,
  29. PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false, UINT32 multisampleCount = 0)
  30. {
  31. return createTexture(texType, width, height, 1,
  32. numMips, format, usage, hwGammaCorrection, multisampleCount);
  33. }
  34. /** @copydoc Texture::create(const PixelDataPtr&, int, bool) */
  35. TexturePtr createTexture(const PixelDataPtr& pixelData, int usage = TU_DEFAULT, bool hwGammaCorrection = false);
  36. /**
  37. * Creates a completely empty and uninitialized Texture.
  38. *
  39. * @note
  40. * Internal method. Should only be used for very specific purposes, like deserialization, as it requires additional
  41. * manual initialization that is not required normally.
  42. */
  43. TexturePtr _createEmpty();
  44. /**
  45. * Creates a new RenderTexture and automatically generates a color surface and (optionally) a depth/stencil surface.
  46. *
  47. * @param[in] texType Type of the texture.
  48. * @param[in] width Width of the texture in pixels.
  49. * @param[in] height Height of the texture in pixels.
  50. * @param[in] format Format of the pixels.
  51. * @param[in] hwGamma If true, any color data will be gamma corrected before being written into the
  52. * texture.
  53. * @param[in] multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
  54. * @param[in] multisampleHint Hint about what kind of multisampling to use. Render system specific.
  55. * @param[in] createDepth Determines will a depth/stencil buffer of the same size as the color buffer be
  56. * created for the render texture.
  57. * @param[in] depthStencilFormat Format of the depth/stencil buffer if enabled.
  58. */
  59. virtual RenderTexturePtr createRenderTexture(TextureType textureType, UINT32 width, UINT32 height,
  60. PixelFormat format = PF_R8G8B8A8, bool hwGamma = false, UINT32 multisampleCount = 0,
  61. bool createDepth = true, PixelFormat depthStencilFormat = PF_D24S8);
  62. /** Creates a RenderTexture using the description struct. */
  63. virtual RenderTexturePtr createRenderTexture(const RENDER_TEXTURE_DESC& desc);
  64. /**
  65. * Creates a new multi render texture. You may use this type of texture to render to multiple output textures at
  66. * once.
  67. */
  68. virtual MultiRenderTexturePtr createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc);
  69. /**
  70. * Gets the format which will be natively used for a requested format given the constraints of the current device.
  71. *
  72. * @note Thread safe.
  73. */
  74. virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) = 0;
  75. protected:
  76. /**
  77. * Creates an empty and uninitialized render texture of a specific type. This is to be implemented by render
  78. * systems with their own implementations.
  79. */
  80. virtual RenderTexturePtr createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) = 0;
  81. /**
  82. * Creates an empty and uninitialized multi render texture of a specific type. This is to be implemented by render
  83. * systems with their own implementations.
  84. */
  85. virtual MultiRenderTexturePtr createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc) = 0;
  86. mutable HTexture mDummyTexture;
  87. };
  88. /**
  89. * Defines interface for creation of textures. Render systems provide their own implementations.
  90. *
  91. * @note Core thread only.
  92. */
  93. class BS_CORE_EXPORT TextureCoreManager : public Module<TextureCoreManager>
  94. {
  95. public:
  96. virtual ~TextureCoreManager() { }
  97. /**
  98. * @copydoc TextureManager::createTexture(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  99. */
  100. SPtr<TextureCore> createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  101. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  102. UINT32 multisampleCount = 0);
  103. /** @copydoc TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC&) */
  104. SPtr<RenderTextureCore> createRenderTexture(const RENDER_TEXTURE_CORE_DESC& desc);
  105. /** @copydoc TextureManager::createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC&) */
  106. SPtr<MultiRenderTextureCore> createMultiRenderTexture(const MULTI_RENDER_TEXTURE_CORE_DESC& desc);
  107. protected:
  108. friend class Texture;
  109. friend class RenderTexture;
  110. friend class MultiRenderTexture;
  111. /**
  112. * Creates an empty and uninitialized texture of a specific type. This is to be implemented by render systems with
  113. * their own implementations.
  114. */
  115. virtual SPtr<TextureCore> createTextureInternal(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  116. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  117. UINT32 multisampleCount = 0, const PixelDataPtr& initialData = nullptr) = 0;
  118. /** @copydoc TextureManager::createRenderTextureImpl */
  119. virtual SPtr<RenderTextureCore> createRenderTextureInternal(const RENDER_TEXTURE_CORE_DESC& desc) = 0;
  120. /** @copydoc TextureManager::createMultiRenderTextureImpl */
  121. virtual SPtr<MultiRenderTextureCore> createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_CORE_DESC& desc) = 0;
  122. };
  123. /** @} */
  124. }