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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsHardwareBuffer.h"
- #include "BsCoreObject.h"
- namespace BansheeEngine
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Contains information about a vertex buffer buffer. */
- class BS_CORE_EXPORT VertexBufferProperties
- {
- public:
- VertexBufferProperties(UINT32 numVertices, UINT32 vertexSize);
- /** Gets the size in bytes of a single vertex in this buffer. */
- UINT32 getVertexSize() const { return mVertexSize; }
- /** Get the number of vertices in this buffer. */
- UINT32 getNumVertices() const { return mNumVertices; }
- protected:
- friend class VertexBuffer;
- friend class VertexBufferCore;
- UINT32 mNumVertices;
- UINT32 mVertexSize;
- };
- /** Specialization of a hardware buffer used for holding vertex data. */
- class BS_CORE_EXPORT VertexBuffer : public CoreObject
- {
- public:
- virtual ~VertexBuffer() { }
- /**
- * Retrieves a core implementation of a vertex buffer usable only from the core thread.
- *
- * @note Core thread only.
- */
- SPtr<VertexBufferCore> getCore() const;
- /** @copydoc HardwareBufferManager::createVertexBuffer */
- static VertexBufferPtr create(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false);
- static const int MAX_SEMANTIC_IDX = 8;
- protected:
- friend class HardwareBufferManager;
- VertexBuffer(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool streamOut = false);
- /** @copydoc CoreObject::createCore */
- virtual SPtr<CoreObjectCore> createCore() const;
- protected:
- VertexBufferProperties mProperties;
- GpuBufferUsage mUsage;
- bool mStreamOut;
- };
- /** @} */
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /** Core thread specific implementation of a VertexBuffer. */
- class BS_CORE_EXPORT VertexBufferCore : public CoreObjectCore, public HardwareBuffer
- {
- public:
- VertexBufferCore(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool streamOut);
- virtual ~VertexBufferCore() { }
- /** Returns information about the vertex buffer. */
- const VertexBufferProperties& getProperties() const { return mProperties; }
- protected:
- VertexBufferProperties mProperties;
- };
- /** @} */
- }
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