BsD3D11RenderWindow.h 5.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsRenderWindow.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. class D3D11RenderWindow;
  12. /** Contains various properties that describe a render window. */
  13. class BS_D3D11_EXPORT D3D11RenderWindowProperties : public RenderWindowProperties
  14. {
  15. public:
  16. D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  17. virtual ~D3D11RenderWindowProperties() { }
  18. private:
  19. friend class D3D11RenderWindowCore;
  20. friend class D3D11RenderWindow;
  21. };
  22. /**
  23. * Render window implementation for Windows and DirectX 11.
  24. *
  25. * @note Core thread only.
  26. */
  27. class BS_D3D11_EXPORT D3D11RenderWindowCore : public RenderWindowCore
  28. {
  29. public:
  30. /** @copydoc RenderWindowCore::RenderWindowCore */
  31. D3D11RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  32. D3D11Device& device, IDXGIFactory* DXGIFactory);
  33. ~D3D11RenderWindowCore();
  34. /** @copydoc RenderWindowCore::move */
  35. void move(INT32 left, INT32 top) override;
  36. /** @copydoc RenderWindowCore::resize */
  37. void resize(UINT32 width, UINT32 height) override;
  38. /** @copydoc RenderWindowCore::setHidden */
  39. void setHidden(bool hidden) override;
  40. /** @copydoc RenderWindowCore::setActive */
  41. void setActive(bool state) override;
  42. /** @copydoc RenderWindowCore::minimize */
  43. void minimize() override;
  44. /** @copydoc RenderWindowCore::maximize */
  45. void maximize() override;
  46. /** @copydoc RenderWindowCore::restore */
  47. void restore() override;
  48. /** @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */
  49. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  50. /** @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */
  51. void setFullscreen(const VideoMode& mode) override;
  52. /** @copydoc RenderWindowCore::setWindowed */
  53. void setWindowed(UINT32 width, UINT32 height) override;
  54. /** @copydoc RenderWindowCore::copyContentsToMemory */
  55. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  56. /** @copydoc RenderWindowCore::swapBuffers */
  57. void swapBuffers() override;
  58. /** @copydoc RenderWindowCore::getCustomAttribute */
  59. void getCustomAttribute(const String& name, void* pData) const override;
  60. /** @copydoc RenderWindowCore::_windowMovedOrResized */
  61. void _windowMovedOrResized() override;
  62. /** Returns presentation parameters used for creating the window swap chain. */
  63. DXGI_SWAP_CHAIN_DESC* _getPresentationParameters() { return &mSwapChainDesc; }
  64. /** Returns internal window handle. */
  65. HWND _getWindowHandle() const;
  66. protected:
  67. friend class D3D11RenderWindow;
  68. /** @copydoc CoreObjectCore::initialize */
  69. virtual void initialize() override;
  70. /** Creates internal resources dependent on window size. */
  71. void createSizeDependedD3DResources();
  72. /** Destroys internal resources dependent on window size. */
  73. void destroySizeDependedD3DResources();
  74. /** Queries the current DXGI device. Make sure to release the returned object when done with it. */
  75. IDXGIDevice* queryDxgiDevice();
  76. /** Creates a swap chain for the window. */
  77. void createSwapChain();
  78. /** Resizes all buffers attached to the swap chain to the specified size. */
  79. void resizeSwapChainBuffers(UINT32 width, UINT32 height);
  80. /** @copydoc RenderWindowCore::getProperties */
  81. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  82. /** @copydoc RenderWindowCore::getSyncedProperties */
  83. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  84. /** @copydoc RenderWindowCore::syncProperties */
  85. void syncProperties() override;
  86. protected:
  87. D3D11Device& mDevice;
  88. IDXGIFactory* mDXGIFactory;
  89. bool mSizing;
  90. bool mIsChild;
  91. bool mShowOnSwap;
  92. DXGI_SAMPLE_DESC mMultisampleType;
  93. UINT32 mRefreshRateNumerator;
  94. UINT32 mRefreshRateDenominator;
  95. ID3D11Texture2D* mBackBuffer;
  96. ID3D11RenderTargetView* mRenderTargetView;
  97. TextureViewPtr mDepthStencilView;
  98. SPtr<TextureCore> mDepthStencilBuffer;
  99. IDXGISwapChain* mSwapChain;
  100. DXGI_SWAP_CHAIN_DESC mSwapChainDesc;
  101. Win32Window* mWindow;
  102. D3D11RenderWindowProperties mProperties;
  103. D3D11RenderWindowProperties mSyncedProperties;
  104. };
  105. /**
  106. * Render window implementation for Windows and DirectX 11.
  107. *
  108. * @note Sim thread only.
  109. */
  110. class BS_D3D11_EXPORT D3D11RenderWindow : public RenderWindow
  111. {
  112. public:
  113. ~D3D11RenderWindow() { }
  114. /** @copydoc RenderWindow::screenToWindowPos */
  115. void getCustomAttribute(const String& name, void* pData) const override;
  116. /** @copydoc RenderWindow::screenToWindowPos */
  117. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  118. /** @copydoc RenderWindow::windowToScreenPos */
  119. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  120. /** @copydoc RenderWindow::getCore */
  121. SPtr<D3D11RenderWindowCore> getCore() const;
  122. protected:
  123. friend class D3D11RenderWindowManager;
  124. friend class D3D11RenderWindowCore;
  125. D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  126. D3D11Device& device, IDXGIFactory* DXGIFactory);
  127. /** @copydoc RenderWindowCore::getProperties */
  128. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  129. /** @copydoc RenderWindow::syncProperties */
  130. void syncProperties() override;
  131. /** Retrieves internal window handle. */
  132. HWND getHWnd() const;
  133. private:
  134. D3D11Device& mDevice;
  135. IDXGIFactory* mDXGIFactory;
  136. D3D11RenderWindowProperties mProperties;
  137. };
  138. /** @} */
  139. }