BsBuiltinEditorResources.h 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "BsGUISkin.h"
  6. #include "BsModule.h"
  7. #include "BsGUIContent.h"
  8. #include "BsApplication.h"
  9. namespace BansheeEngine
  10. {
  11. /** @addtogroup Utility-Editor
  12. * @{
  13. */
  14. /** Types of valid icons used when viewing the project library. */
  15. enum class ProjectIcon
  16. {
  17. Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
  18. PhysicsMaterial, PhysicsMesh
  19. };
  20. /** Types of icons that may be displayed on the tool bar. */
  21. enum class ToolbarIcon
  22. {
  23. NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
  24. NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
  25. SaveScene
  26. };
  27. /** Types of icons that may be displayed in the scene window. */
  28. enum class SceneWindowIcon
  29. {
  30. View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
  31. };
  32. /** Types of icons that may be displayed in the inspector window. */
  33. enum class InspectorWindowIcon
  34. {
  35. Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
  36. };
  37. /** Types of icons that may be displayed in the library window. */
  38. enum class LibraryWindowIcon
  39. {
  40. Home, Up, Clear, Options
  41. };
  42. /** Types of icons used in various areas throughout the editor. */
  43. enum class EditorIcon
  44. {
  45. XBtn
  46. };
  47. /** Types of icons to be used along with log messages depending on their severity. */
  48. enum class LogMessageIcon
  49. {
  50. Info, Warning, Error
  51. };
  52. /** Contains a set of built-in resources used by the editor. */
  53. class BS_ED_EXPORT BuiltinEditorResources : public BansheeEngine::Module<BuiltinEditorResources>
  54. {
  55. public:
  56. BuiltinEditorResources();
  57. ~BuiltinEditorResources();
  58. /** Returns the default editor GUI skin. */
  59. const HGUISkin& getSkin() const { return mSkin; }
  60. /** Returns the default font used by the editor. */
  61. const HFont& getDefaultFont() const { return mDefaultFont; }
  62. /** Creates a material used for docking drop overlay used by the editor. */
  63. HMaterial createDockDropOverlayMaterial() const;
  64. /** Creates a material used for rendering the scene grid. */
  65. HMaterial createSceneGridMaterial() const;
  66. /** Creates a material used for picking non-transparent objects in scene view. */
  67. HMaterial createPicking(CullingMode cullMode) const;
  68. /** Creates a material used for picking transparent objects in scene view. */
  69. HMaterial createPickingAlpha(CullingMode cullMode) const;
  70. /** Creates a material used for rendering line gizmos. */
  71. HMaterial createLineGizmoMat() const;
  72. /** Creates a material used for rendering solid gizmos. */
  73. HMaterial createSolidGizmoMat() const;
  74. /** Creates a material used for rendering wireframe gizmos. */
  75. HMaterial createWireGizmoMat() const;
  76. /** Creates a material used for rendering icon gizmos. */
  77. HMaterial createIconGizmoMat() const;
  78. /** Creates a material used for picking non-transparent gizmos. */
  79. HMaterial createGizmoPickingMat() const;
  80. /** Creates a material used for picking transparent gizmos. */
  81. HMaterial createAlphaGizmoPickingMat() const;
  82. /** Creates a material used for rendering line handles. */
  83. HMaterial createLineHandleMat() const;
  84. /** Creates a material used for rendering solid handles. */
  85. HMaterial createSolidHandleMat() const;
  86. /** Creates a material used for rendering text for gizmos and handles. */
  87. HMaterial createTextGizmoMat() const;
  88. /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
  89. HMaterial createHandleClearAlphaMat() const;
  90. /** Creates a material used for displaying selected objects. */
  91. HMaterial createSelectionMat() const;
  92. /**
  93. * Retrieves an icon that represents a specific resource type that may be displayed when viewing the project
  94. * library.
  95. */
  96. HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
  97. /** Retrieves an icon that may be displayed on the main window's toolbar. */
  98. HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
  99. /** Retrieves an icon that may be displayed on the scene window. */
  100. GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
  101. /** Retrieves an icon that may be displayed on the library window. */
  102. HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
  103. /** Retrieves an icon that may be displayed on the inspector window. */
  104. HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
  105. /** Retrieves an icon that represents a specific generic editor icon. */
  106. HSpriteTexture getIcon(EditorIcon icon) const;
  107. /** Retrieves an icon that represents a specific log message type. */
  108. HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
  109. /** Returns text contained in the default "empty" shader. */
  110. WString getEmptyShaderCode() const;
  111. /** Returns text contained in the default "empty" C# script. */
  112. WString getEmptyCSScriptCode() const;
  113. /** Returns path to the builtin shader include folder, relative to the working directory. */
  114. static Path getShaderIncludeFolder();
  115. /** Returns path to the default widget layout file, relative to the working directory. */
  116. static Path getDefaultWidgetLayoutPath();
  117. static const String ObjectFieldStyleName;
  118. static const String ObjectFieldLabelStyleName;
  119. static const String ObjectFieldDropBtnStyleName;
  120. static const String ObjectFieldClearBtnStyleName;
  121. static const String TextureFieldStyleName;
  122. static const String TextureFieldLabelStyleName;
  123. static const String TextureFieldDropStyleName;
  124. static const String TextureFieldClearBtnStyleName;
  125. private:
  126. /**
  127. * Imports all necessary resources and converts them to engine-ready format.
  128. *
  129. * @note
  130. * Normally you only want to use this during development phase and then ship with engine-ready format only.
  131. */
  132. void preprocess();
  133. /** Generates the default editor skin and all GUI element styles. */
  134. GUISkinPtr generateGUISkin();
  135. /**
  136. * Generates different sizes of resource icons. Expects maximum sizes of the icons to already be present. Resulting
  137. * textures will be saved to the same directory the maximum size textures are in.
  138. */
  139. void generateResourceIcons(const Path& inputFolder, const ResourceManifestPtr& resourceManifest);
  140. /** Loads a GUI skin texture with the specified filename. */
  141. HSpriteTexture getGUITexture(const WString& name) const;
  142. /** Loads a GUI icon with the specified filename. */
  143. HSpriteTexture getGUIIcon(const WString& name) const;
  144. /** Loads a shader with the specified filename */
  145. HShader getShader(const WString& name) const;
  146. HShader mShaderDockOverlay;
  147. HShader mShaderSceneGrid;
  148. HShader mShaderPicking[3];
  149. HShader mShaderPickingAlpha[3];
  150. HShader mShaderGizmoSolid;
  151. HShader mShaderGizmoWire;
  152. HShader mShaderGizmoLine;
  153. HShader mShaderGizmoIcon;
  154. HShader mShaderGizmoPicking;
  155. HShader mShaderGizmoAlphaPicking;
  156. HShader mShaderGizmoText;
  157. HShader mShaderHandleSolid;
  158. HShader mShaderHandleLine;
  159. HShader mShaderHandleClearAlpha;
  160. HShader mShaderSelection;
  161. HFont mDefaultFont;
  162. HGUISkin mSkin;
  163. ResourceManifestPtr mResourceManifest;
  164. static const char* ShaderFolder;
  165. static const char* SkinFolder;
  166. static const char* IconFolder;
  167. static const char* ShaderIncludeFolder;
  168. Path BuiltinDataFolder;
  169. Path EditorSkinFolder;
  170. Path EditorIconFolder;
  171. Path EditorShaderFolder;
  172. Path EditorShaderIncludeFolder;
  173. Path BuiltinRawDataFolder;
  174. Path EditorRawSkinFolder;
  175. Path EditorRawShaderIncludeFolder;
  176. Path EditorRawShaderFolder;
  177. Path ResourceManifestPath;
  178. static const WString DefaultFontFilename;
  179. static const WString DefaultAAFontFilename;
  180. static const UINT32 DefaultFontSize;
  181. static const UINT32 TitleFontSize;
  182. static const Color TextNormalColor;
  183. static const Color TextActiveColor;
  184. static const WString GUISkinFile;
  185. static const WString FolderIconTex;
  186. static const WString MeshIconTex;
  187. static const WString TextureIconTex;
  188. static const WString FontIconTex;
  189. static const WString PlainTextIconTex;
  190. static const WString ScriptCodeIconTex;
  191. static const WString ShaderIconTex;
  192. static const WString ShaderIncludeIconTex;
  193. static const WString MaterialIconTex;
  194. static const WString SpriteTextureIconTex;
  195. static const WString PrefabIconTex;
  196. static const WString GUISkinIconTex;
  197. static const WString PhysicsMaterialIconTex;
  198. static const WString PhysicsMeshIconTex;
  199. static const WString WindowBackgroundTex;
  200. static const WString WindowFrameNormal;
  201. static const WString WindowFrameFocused;
  202. static const WString TabBarBackgroundTex;
  203. static const WString TitleBarBackgroundTex;
  204. static const WString CloseButtonNormalTex;
  205. static const WString CloseButtonHoverTex;
  206. static const WString CloseButtonActiveTex;
  207. static const WString MinButtonNormalTex;
  208. static const WString MinButtonHoverTex;
  209. static const WString MinButtonActiveTex;
  210. static const WString MaxButtonNormalTex;
  211. static const WString MaxButtonHoverTex;
  212. static const WString MaxButtonActiveTex;
  213. static const WString TabButtonNormalTex;
  214. static const WString TabButtonFocusedTex;
  215. static const WString ButtonNormalTex;
  216. static const WString ButtonHoverTex;
  217. static const WString ButtonActiveTex;
  218. static const WString ButtonLeftNormalTex;
  219. static const WString ButtonLeftHoverTex;
  220. static const WString ButtonLeftActiveTex;
  221. static const WString ButtonRightNormalTex;
  222. static const WString ButtonRightHoverTex;
  223. static const WString ButtonRightActiveTex;
  224. static const WString ToggleNormalTex;
  225. static const WString ToggleHoverTex;
  226. static const WString ToggleNormalOnTex;
  227. static const WString ToggleHoverOnTex;
  228. static const WString ObjectDropBtnNormalTex;
  229. static const WString ObjectDropBtnNormalOnTex;
  230. static const WString ObjectClearBtnNormalTex;
  231. static const WString ObjectClearBtnHoverTex;
  232. static const WString ObjectClearBtnActiveTex;
  233. static const WString SliderHBackgroundTex;
  234. static const WString SliderHFillTex;
  235. static const WString SliderVBackgroundTex;
  236. static const WString SliderVFillTex;
  237. static const WString SliderHandleNormalTex;
  238. static const WString SliderHandleHoverTex;
  239. static const WString SliderHandleActiveTex;
  240. static const WString FoldoutOpenNormalTex;
  241. static const WString FoldoutOpenHoverTex;
  242. static const WString FoldoutOpenActiveTex;
  243. static const WString FoldoutClosedNormalTex;
  244. static const WString FoldoutClosedHoverTex;
  245. static const WString FoldoutClosedActiveTex;
  246. static const WString InputBoxNormalTex;
  247. static const WString InputBoxHoverTex;
  248. static const WString InputBoxFocusedTex;
  249. static const WString ScrollBarUpNormalTex;
  250. static const WString ScrollBarUpHoverTex;
  251. static const WString ScrollBarUpActiveTex;
  252. static const WString ScrollBarDownNormalTex;
  253. static const WString ScrollBarDownHoverTex;
  254. static const WString ScrollBarDownActiveTex;
  255. static const WString ScrollBarLeftNormalTex;
  256. static const WString ScrollBarLeftHoverTex;
  257. static const WString ScrollBarLeftActiveTex;
  258. static const WString ScrollBarRightNormalTex;
  259. static const WString ScrollBarRightHoverTex;
  260. static const WString ScrollBarRightActiveTex;
  261. static const WString ScrollBarHandleHorzNormalTex;
  262. static const WString ScrollBarHandleHorzHoverTex;
  263. static const WString ScrollBarHandleHorzActiveTex;
  264. static const WString ScrollBarHandleVertNormalTex;
  265. static const WString ScrollBarHandleVertHoverTex;
  266. static const WString ScrollBarHandleVertActiveTex;
  267. static const WString ScrollBarHBgTex;
  268. static const WString ScrollBarVBgTex;
  269. static const WString DropDownBtnNormalTex;
  270. static const WString DropDownBtnHoverTex;
  271. static const WString DropDownBtnActiveTex;
  272. static const WString DropDownBoxBgTex;
  273. static const WString DropDownBoxSideBgTex;
  274. static const WString DropDownBoxHandleTex;
  275. static const WString DropDownBoxEntryNormalTex;
  276. static const WString DropDownBoxEntryHoverTex;
  277. static const WString DropDownBoxEntryToggleNormalTex;
  278. static const WString DropDownBoxEntryToggleHoverTex;
  279. static const WString DropDownBoxEntryToggleNormalOnTex;
  280. static const WString DropDownBoxEntryToggleHoverOnTex;
  281. static const WString DropDownBoxBtnUpNormalTex;
  282. static const WString DropDownBoxBtnUpHoverTex;
  283. static const WString DropDownBoxBtnDownNormalTex;
  284. static const WString DropDownBoxBtnDownHoverTex;
  285. static const WString DropDownBoxEntryExpNormalTex;
  286. static const WString DropDownBoxEntryExpHoverTex;
  287. static const WString DropDownSeparatorTex;
  288. static const WString MenuBarBgTex;
  289. static const WString MenuBarBansheeLogoTex;
  290. static const WString MenuBarBtnNormalTex;
  291. static const WString MenuBarBtnHoverTex;
  292. static const WString MenuBarBtnActiveTex;
  293. static const WString MenuBarLineNormalTex;
  294. static const WString MenuBarLineActiveTex;
  295. static const WString ToolBarBtnNormalTex;
  296. static const WString ToolBarBtnHoverTex;
  297. static const WString ToolBarBtnActiveTex;
  298. static const WString ToolBarSeparatorTex;
  299. static const WString DockSliderNormalTex;
  300. static const WString TreeViewExpandButtonOffNormal;
  301. static const WString TreeViewExpandButtonOffHover;
  302. static const WString TreeViewExpandButtonOnNormal;
  303. static const WString TreeViewExpandButtonOnHover;
  304. static const WString TreeViewHighlightBackground;
  305. static const WString TreeViewEditBox;
  306. static const WString TreeViewElementHighlight;
  307. static const WString TreeViewElementSepHighlight;
  308. static const WString ColorPickerSliderHorzHandleTex;
  309. static const WString ColorPickerSliderVertHandleTex;
  310. static const WString ColorPickerSlider2DHandleTex;
  311. static const WString ProgressBarFillTex;
  312. static const WString ProgressBarBgTex;
  313. static const WString SelectionAreaTex;
  314. static const WString SelectionBgTex;
  315. static const WString TextureDropTex;
  316. static const WString TextureDropOnTex;
  317. static const WString XButtonNormalTex;
  318. static const WString XButtonHoverTex;
  319. static const WString XButtonActiveTex;
  320. static const WString StatusBarBgTex;
  321. static const WString ScrollAreaBgTex;
  322. static const WString InspectorTitleBgTex;
  323. static const WString InspectorContentBgTex;
  324. static const WString InspectorContentBgAlternateTex;
  325. static const WString LibraryEntryFirstBgTex;
  326. static const WString LibraryEntryBgTex;
  327. static const WString LibraryEntryLastBgTex;
  328. static const WString LibraryEntryVertFirstBgTex;
  329. static const WString LibraryEntryVertBgTex;
  330. static const WString LibraryEntryVertLastBgTex;
  331. static const WString ShaderDockOverlayFile;
  332. static const WString ShaderSceneGridFile;
  333. static const WString ShaderPickingCullNoneFile;
  334. static const WString ShaderPickingCullCWFile;
  335. static const WString ShaderPickingCullCCWFile;
  336. static const WString ShaderPickingAlphaCullNoneFile;
  337. static const WString ShaderPickingAlphaCullCWFile;
  338. static const WString ShaderPickingAlphaCullCCWFile;
  339. static const WString ShaderLineGizmoFile;
  340. static const WString ShaderSolidGizmoFile;
  341. static const WString ShaderWireGizmoFile;
  342. static const WString ShaderLineHandleFile;
  343. static const WString ShaderSolidHandleFile;
  344. static const WString ShaderHandleClearAlphaFile;
  345. static const WString ShaderIconGizmoFile;
  346. static const WString ShaderGizmoPickingFile;
  347. static const WString ShaderGizmoPickingAlphaFile;
  348. static const WString ShaderTextGizmoFile;
  349. static const WString ShaderSelectionFile;
  350. static const WString EmptyShaderCodeFile;
  351. static const WString EmptyCSScriptCodeFile;
  352. };
  353. /** @} */
  354. }