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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsHardwareBufferManager.h"
- namespace BansheeEngine
- {
- /** @addtogroup GL
- * @{
- */
- /** Handles creation of OpenGL specific hardware buffers. */
- class BS_RSGL_EXPORT GLHardwareBufferCoreManager : public HardwareBufferCoreManager
- {
- public:
- /** Converts engine buffer usage flags into OpenGL specific flags. */
- static GLenum getGLUsage(GpuBufferUsage usage);
- /** Converts vertex element type into OpenGL specific type. */
- static GLenum getGLType(VertexElementType type);
- protected:
- /** @copydoc HardwareBufferCoreManager::createVertexBufferImpl */
- SPtr<VertexBufferCore> createVertexBufferInternal(UINT32 vertexSize,
- UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false) override;
- /** @copydoc HardwareBufferCoreManager::createIndexBufferImpl */
- SPtr<IndexBufferCore> createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage) override;
- /** @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */
- SPtr<GpuParamBlockBufferCore> createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC) override;
- /** @copydoc HardwareBufferCoreManager::createGenericBufferInternal */
- SPtr<GpuBufferCore> createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override;
- };
- /** @} */
- }
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