BsBinarySerializer.h 9.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include <unordered_map>
  5. #include "BsPrerequisitesUtil.h"
  6. #include "BsSerializedObject.h"
  7. #include "BsRTTIField.h"
  8. namespace BansheeEngine
  9. {
  10. /** @addtogroup Serialization
  11. * @{
  12. */
  13. class IReflectable;
  14. struct RTTIReflectableFieldBase;
  15. struct RTTIReflectablePtrFieldBase;
  16. // TODO - Low priority. I will probably want to extract a generalized Serializer class so we can re-use the code
  17. // in text or other serializers
  18. // TODO - Low priority. Encode does a chunk-based encode so that we don't need to know the buffer size in advance,
  19. // and don't have to use a lot of memory for the buffer. Consider doing something similar for decode.
  20. // TODO - Low priority. Add a simple encode method that doesn't require a callback, instead it calls the callback internally
  21. // and creates the buffer internally.
  22. /**
  23. * Encodes all the fields of the provided object into a binary format. Fields are encoded using their unique IDs.
  24. * Encoded data will remain compatible for decoding even if you modify the encoded class, as long as you assign new
  25. * unique field IDs to added/modified fields.
  26. *
  27. * Like for any serializable class, fields are defined in RTTIType that each IReflectable class must be able to return.
  28. *
  29. * Any data the object or its children are pointing to will also be serialized (unless the pointer isn't registered in
  30. * RTTIType). Upon decoding the pointer addresses will be set to proper values.
  31. *
  32. * @note
  33. * Child elements are guaranteed to be fully deserialized before their parents, except for fields marked with WeakRef flag.
  34. */
  35. class BS_UTILITY_EXPORT BinarySerializer
  36. {
  37. public:
  38. BinarySerializer();
  39. /**
  40. * Encodes all serializable fields provided by @p object into a binary format. Data is written in chunks. Whenever a
  41. * chunk is filled a callback is triggered that gives the user opportunity to expand or empty the buffer (for
  42. * example write the chunk to disk)
  43. *
  44. * @param[in] object Object to encode into binary format.
  45. * @param[out] buffer Preallocated buffer where the data will be stored.
  46. * @param[in] bufferLength Length of the buffer, in bytes.
  47. * @param[out] bytesWritten Length of the data that was actually written to the buffer, in bytes.
  48. * @param[in] flushBufferCallback This callback will get called whenever the buffer gets full (Be careful to
  49. * check the provided @p bytesRead variable, as buffer might not be full
  50. * completely). User must then either create a new buffer or empty the existing
  51. * one, and then return it by the callback. If the returned buffer address is
  52. * NULL, encoding is aborted.
  53. * @param[in] shallow Determines how to handle referenced objects. If true then references will
  54. * not be encoded and will be set to null. If false then references will be
  55. * encoded as well and restored upon decoding.
  56. */
  57. void encode(IReflectable* object, UINT8* buffer, UINT32 bufferLength, UINT32* bytesWritten,
  58. std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback,
  59. bool shallow = false);
  60. /**
  61. * Decodes an object from binary data.
  62. *
  63. * @param[in] data Binary data to decode.
  64. * @param[in] dataLength Length of the data in bytes.
  65. */
  66. SPtr<IReflectable> decode(UINT8* data, UINT32 dataLength);
  67. /**
  68. * Encodes an object into an intermediate representation.
  69. *
  70. * @param[in] object Object to encode.
  71. * @param[in] shallow Determines how to handle referenced objects. If true then references will not be encoded
  72. * and will be set to null. If false then references will be encoded as well and restored
  73. * upon decoding.
  74. */
  75. SPtr<SerializedObject> _encodeIntermediate(IReflectable* object, bool shallow = false);
  76. /**
  77. * Decodes an object in memory into an intermediate representation for easier parsing.
  78. *
  79. * @param[in] data Binary data to decode.
  80. * @param[in] dataLength Length of the data in bytes.
  81. * @param[in] copyData Determines should the data be copied or just referenced. If referenced then the returned
  82. * serialized object will be invalid as soon as the original data buffer is destroyed.
  83. * Referencing is faster than copying.
  84. *
  85. * @note
  86. * Internal method.
  87. * @note
  88. * References to field data will point to the original buffer and will become invalid when it is destroyed.
  89. */
  90. SPtr<SerializedObject> _decodeIntermediate(UINT8* data, UINT32 dataLength, bool copyData = false);
  91. /**
  92. * Decodes an intermediate representation of a serialized object into the actual object.
  93. *
  94. * @note Internal method.
  95. */
  96. SPtr<IReflectable> _decodeIntermediate(const SPtr<SerializedObject>& serializedObject);
  97. private:
  98. struct ObjectMetaData
  99. {
  100. UINT32 objectMeta;
  101. UINT32 typeId;
  102. };
  103. struct ObjectToEncode
  104. {
  105. ObjectToEncode(UINT32 _objectId, std::shared_ptr<IReflectable> _object)
  106. :objectId(_objectId), object(_object)
  107. { }
  108. UINT32 objectId;
  109. std::shared_ptr<IReflectable> object;
  110. };
  111. struct ObjectToDecode
  112. {
  113. ObjectToDecode(const SPtr<IReflectable>& _object, const SPtr<SerializedObject>& serializedObject)
  114. :object(_object), serializedObject(serializedObject), isDecoded(false), decodeInProgress(false)
  115. { }
  116. SPtr<IReflectable> object;
  117. SPtr<SerializedObject> serializedObject;
  118. bool isDecoded;
  119. bool decodeInProgress; // Used for error reporting circular references
  120. };
  121. /** Encodes a single IReflectable object. */
  122. UINT8* encodeInternal(IReflectable* object, UINT32 objectId, UINT8* buffer, UINT32& bufferLength, UINT32* bytesWritten,
  123. std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback, bool shallow);
  124. /** Decodes a single IReflectable object. */
  125. void decodeInternal(const SPtr<IReflectable>& object, const SPtr<SerializedObject>& serializableObject);
  126. /** Decodes an object in memory into an intermediate representation for easier parsing. */
  127. bool decodeIntermediateInternal(UINT8* data, UINT32 dataLength, UINT32& bytesRead, SPtr<SerializedObject>& output, bool copyData);
  128. /** Helper method for encoding a complex object and copying its data to a buffer. */
  129. UINT8* complexTypeToBuffer(IReflectable* object, UINT8* buffer, UINT32& bufferLength, UINT32* bytesWritten,
  130. std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback, bool shallow);
  131. /** Helper method for encoding a data block to a buffer. */
  132. UINT8* dataBlockToBuffer(UINT8* data, UINT32 size, UINT8* buffer, UINT32& bufferLength, UINT32* bytesWritten,
  133. std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback);
  134. /** Finds an existing, or creates a unique unique identifier for the specified object. */
  135. UINT32 findOrCreatePersistentId(IReflectable* object);
  136. /**
  137. * Finds or creates an id for the provided object and returns it. And it adds the object to a list of objects that
  138. * need to be encoded, if it's not already there.
  139. */
  140. UINT32 registerObjectPtr(std::shared_ptr<IReflectable> object);
  141. /** Encodes data required for representing a serialized field, into 4 bytes. */
  142. static UINT32 encodeFieldMetaData(UINT16 id, UINT8 size, bool array,
  143. SerializableFieldType type, bool hasDynamicSize, bool terminator);
  144. /** Decode meta field that was encoded using encodeFieldMetaData().*/
  145. static void decodeFieldMetaData(UINT32 encodedData, UINT16& id, UINT8& size, bool& array,
  146. SerializableFieldType& type, bool& hasDynamicSize, bool& terminator);
  147. /**
  148. * Encodes data required for representing an object identifier, into 8 bytes.
  149. *
  150. * @param[in] objId Unique ID of the object instance.
  151. * @param[in] objTypeId Unique ID of the object type.
  152. * @param[in] isBaseClass true if this object is base class (that is, just a part of a larger object).
  153. *
  154. * @note Id can be a maximum of 30 bits, as two bits are reserved.
  155. */
  156. static ObjectMetaData encodeObjectMetaData(UINT32 objId, UINT32 objTypeId, bool isBaseClass);
  157. /** Decode meta field that was encoded using encodeObjectMetaData. */
  158. static void decodeObjectMetaData(ObjectMetaData encodedData, UINT32& objId, UINT32& objTypeId, bool& isBaseClass);
  159. /** Returns true if the provided encoded meta data represents object meta data. */
  160. static bool isObjectMetaData(UINT32 encodedData);
  161. UnorderedMap<void*, UINT32> mObjectAddrToId;
  162. UINT32 mLastUsedObjectId;
  163. Vector<ObjectToEncode> mObjectsToEncode;
  164. UINT32 mTotalBytesWritten;
  165. UnorderedMap<SPtr<SerializedObject>, ObjectToDecode> mObjectMap;
  166. UnorderedMap<UINT32, SPtr<SerializedObject>> mInterimObjectMap;
  167. static const int META_SIZE = 4; // Meta field size
  168. static const int NUM_ELEM_FIELD_SIZE = 4; // Size of the field storing number of array elements
  169. static const int COMPLEX_TYPE_FIELD_SIZE = 4; // Size of the field storing the size of a child complex type
  170. static const int DATA_BLOCK_TYPE_FIELD_SIZE = 4;
  171. };
  172. /** @} */
  173. }