MeshInspector.cs 5.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System.Collections.Generic;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. /// <summary>
  8. /// Renders an inspector for the <see cref="Mesh"/> resource.
  9. /// </summary>
  10. [CustomInspector(typeof(Mesh))]
  11. internal class MeshInspector : Inspector
  12. {
  13. private GUIToggleField normalsField = new GUIToggleField(new LocEdString("Import Normals"));
  14. private GUIToggleField tangentsField = new GUIToggleField(new LocEdString("Import Tangents"));
  15. private GUIToggleField skinField = new GUIToggleField(new LocEdString("Import Skin"));
  16. private GUIToggleField blendShapesField = new GUIToggleField(new LocEdString("Import Blend Shapes"));
  17. private GUIToggleField animationField = new GUIToggleField(new LocEdString("Import Animation"));
  18. private GUIFloatField scaleField = new GUIFloatField(new LocEdString("Scale"));
  19. private GUIToggleField cpuReadableField = new GUIToggleField(new LocEdString("CPU readable"));
  20. private GUIEnumField collisionMeshTypeField = new GUIEnumField(typeof(CollisionMeshType), new LocEdString("Collision mesh"));
  21. private GUIButton reimportButton = new GUIButton(new LocEdString("Reimport"));
  22. private MeshImportOptions importOptions;
  23. /// <inheritdoc/>
  24. protected internal override void Initialize()
  25. {
  26. if (InspectedObject != null)
  27. {
  28. importOptions = GetImportOptions();
  29. normalsField.OnChanged += x => importOptions.ImportNormals = x;
  30. tangentsField.OnChanged += x => importOptions.ImportTangents = x;
  31. skinField.OnChanged += x => importOptions.ImportSkin = x;
  32. blendShapesField.OnChanged += x => importOptions.ImportBlendShapes = x;
  33. animationField.OnChanged += x => importOptions.ImportAnimation = x;
  34. scaleField.OnChanged += x => importOptions.Scale = x;
  35. cpuReadableField.OnChanged += x => importOptions.CPUReadable = x;
  36. collisionMeshTypeField.OnSelectionChanged += x => importOptions.CollisionMeshType = (CollisionMeshType)x;
  37. reimportButton.OnClick += TriggerReimport;
  38. Layout.AddElement(normalsField);
  39. Layout.AddElement(tangentsField);
  40. Layout.AddElement(skinField);
  41. Layout.AddElement(blendShapesField);
  42. Layout.AddElement(animationField);
  43. Layout.AddElement(scaleField);
  44. Layout.AddElement(cpuReadableField);
  45. Layout.AddElement(collisionMeshTypeField);
  46. Layout.AddSpace(10);
  47. GUILayout reimportButtonLayout = Layout.AddLayoutX();
  48. reimportButtonLayout.AddFlexibleSpace();
  49. reimportButtonLayout.AddElement(reimportButton);
  50. }
  51. }
  52. /// <inheritdoc/>
  53. protected internal override InspectableState Refresh()
  54. {
  55. MeshImportOptions newImportOptions = GetImportOptions();
  56. normalsField.Value = newImportOptions.ImportNormals;
  57. tangentsField.Value = newImportOptions.ImportTangents;
  58. skinField.Value = newImportOptions.ImportSkin;
  59. blendShapesField.Value = newImportOptions.ImportBlendShapes;
  60. animationField.Value = newImportOptions.ImportAnimation;
  61. scaleField.Value = newImportOptions.Scale;
  62. cpuReadableField.Value = newImportOptions.CPUReadable;
  63. collisionMeshTypeField.Value = (ulong)newImportOptions.CollisionMeshType;
  64. importOptions = newImportOptions;
  65. return InspectableState.NotModified;
  66. }
  67. /// <summary>
  68. /// Retrieves import options for the mesh we're currently inspecting.
  69. /// </summary>
  70. /// <returns>Mesh import options object.</returns>
  71. private MeshImportOptions GetImportOptions()
  72. {
  73. Mesh mesh = InspectedObject as Mesh;
  74. MeshImportOptions output = null;
  75. if (mesh != null)
  76. {
  77. LibraryEntry meshEntry = ProjectLibrary.GetEntry(ProjectLibrary.GetPath(mesh));
  78. if (meshEntry != null && meshEntry.Type == LibraryEntryType.File)
  79. {
  80. FileEntry meshFileEntry = (FileEntry)meshEntry;
  81. output = meshFileEntry.Options as MeshImportOptions;
  82. }
  83. }
  84. if (output == null)
  85. {
  86. if (importOptions == null)
  87. output = new MeshImportOptions();
  88. else
  89. output = importOptions;
  90. }
  91. return output;
  92. }
  93. /// <summary>
  94. /// Reimports the texture resource according to the currently set import options.
  95. /// </summary>
  96. private void TriggerReimport()
  97. {
  98. Mesh mesh = (Mesh)InspectedObject;
  99. string resourcePath = ProjectLibrary.GetPath(mesh);
  100. ProjectLibrary.Reimport(resourcePath, importOptions, true);
  101. }
  102. }
  103. }