StringTableInspector.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /// <summary>
  9. /// Renders an inspector for the <see cref="StringTable"/> resource.
  10. /// </summary>
  11. [CustomInspector(typeof(StringTable))]
  12. internal class StringTableInspector : Inspector
  13. {
  14. private GUIEnumField languageField;
  15. private GUIDictionaryField<string, string, StringTableEntry> valuesField;
  16. private Dictionary<string, string> strings = new Dictionary<string,string>();
  17. /// <inheritdoc/>
  18. protected internal override void Initialize()
  19. {
  20. BuildGUI();
  21. }
  22. /// <inheritdoc/>
  23. protected internal override InspectableState Refresh()
  24. {
  25. // Note: We're ignoring changes to the string table made externally here in order to avoid a lot of checks.
  26. if ((Language) languageField.Value != StringTables.ActiveLanguage)
  27. {
  28. languageField.Value = (ulong)StringTables.ActiveLanguage;
  29. BuildGUI();
  30. }
  31. valuesField.Refresh();
  32. return InspectableState.NotModified;
  33. }
  34. /// <summary>
  35. /// Recreates all the GUI elements used by this inspector.
  36. /// </summary>
  37. private void BuildGUI()
  38. {
  39. Layout.Clear();
  40. strings.Clear();
  41. StringTable stringTable = InspectedObject as StringTable;
  42. if(stringTable == null)
  43. return;
  44. string[] identifiers = stringTable.Identifiers;
  45. foreach (var identifier in identifiers)
  46. strings[identifier] = stringTable.GetString(identifier);
  47. languageField = new GUIEnumField(typeof (Language));
  48. languageField.OnSelectionChanged += x =>
  49. {
  50. StringTables.ActiveLanguage = (Language)x;
  51. BuildGUI();
  52. Refresh();
  53. };
  54. Layout.AddElement(languageField);
  55. valuesField = GUIDictionaryField<string, string, StringTableEntry>.Create(
  56. new LocEdString("Strings"), strings, Layout);
  57. valuesField.IsExpanded = Persistent.GetBool("valuesField_Expanded");
  58. valuesField.OnExpand += x => Persistent.SetBool("valuesField_Expanded", x);
  59. valuesField.OnChanged += x =>
  60. {
  61. if (x != null)
  62. {
  63. foreach (var KVP in x)
  64. {
  65. if (stringTable.Contains(KVP.Key))
  66. {
  67. string oldValue = stringTable.GetString(KVP.Key);
  68. if (oldValue != KVP.Value)
  69. stringTable.SetString(KVP.Key, KVP.Value);
  70. }
  71. else
  72. stringTable.SetString(KVP.Key, KVP.Value);
  73. }
  74. string[] oldIdentifiers = stringTable.Identifiers;
  75. foreach (var identifier in oldIdentifiers)
  76. {
  77. if (!x.ContainsKey(identifier))
  78. stringTable.RemoveString(identifier);
  79. }
  80. strings = x;
  81. }
  82. else
  83. {
  84. foreach (var KVP in strings)
  85. stringTable.RemoveString(KVP.Key);
  86. strings.Clear();
  87. }
  88. EditorApplication.SetDirty(stringTable);
  89. };
  90. valuesField.OnValueChanged += x =>
  91. {
  92. stringTable.SetString(x, strings[x]);
  93. EditorApplication.SetDirty(stringTable);
  94. };
  95. valuesField.OnValueRemoved += x =>
  96. {
  97. stringTable.RemoveString(x);
  98. EditorApplication.SetDirty(stringTable);
  99. };
  100. Layout.AddSpace(10);
  101. }
  102. /// <summary>
  103. /// Row element used for displaying GUI for string table dictionary elements.
  104. /// </summary>
  105. public class StringTableEntry : GUIDictionaryFieldRow
  106. {
  107. private GUITextField keyField;
  108. private GUITextField valueField;
  109. /// <inheritdoc/>
  110. protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
  111. {
  112. GUILayoutX titleLayout = layout.AddLayoutX();
  113. keyField = new GUITextField(new LocEdString("Identifier"));
  114. titleLayout.AddElement(keyField);
  115. keyField.OnChanged += SetKey;
  116. return titleLayout;
  117. }
  118. /// <inheritdoc/>
  119. protected override void CreateValueGUI(GUILayoutY layout)
  120. {
  121. string value = GetValue<string>();
  122. valueField = new GUITextField(new LocEdString(value));
  123. layout.AddElement(valueField);
  124. valueField.OnChanged += x => { SetValue(x); MarkAsModified(); };
  125. valueField.OnConfirmed += ConfirmModify;
  126. valueField.OnFocusLost += ConfirmModify;
  127. }
  128. /// <inheritdoc/>
  129. protected override void OnEditModeChanged(bool editMode)
  130. {
  131. keyField.Disabled = !editMode;
  132. }
  133. /// <inheritdoc/>
  134. internal protected override InspectableState Refresh()
  135. {
  136. keyField.Value = GetKey<string>();
  137. valueField.Value = GetValue<string>();
  138. return base.Refresh();
  139. }
  140. }
  141. }
  142. }