SceneGizmos.cs 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /// <summary>
  9. /// Handles rendering of the scene gizmos for the specified camera.
  10. /// </summary>
  11. internal sealed class SceneGizmos : ScriptObject
  12. {
  13. /// <summary>
  14. /// Creates a new scene gizmo renderer.
  15. /// </summary>
  16. /// <param name="sceneCamera">Camera into which the gizmos will be rendered.</param>
  17. internal SceneGizmos(Camera sceneCamera)
  18. {
  19. Internal_Create(this, sceneCamera.Native.GetCachedPtr());
  20. }
  21. /// <summary>
  22. /// Queues gizmo drawing for this frame.
  23. /// </summary>
  24. internal void Draw()
  25. {
  26. Internal_Draw(mCachedPtr);
  27. }
  28. [MethodImpl(MethodImplOptions.InternalCall)]
  29. private static extern void Internal_Create(SceneGizmos managedInstance, IntPtr camera);
  30. [MethodImpl(MethodImplOptions.InternalCall)]
  31. private static extern void Internal_Draw(IntPtr thisPtr);
  32. }
  33. }