SceneHandles.cs 4.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /// <summary>
  9. /// Handles rendering and interaction with scene handles for the specified camera.
  10. /// </summary>
  11. internal sealed class SceneHandles : ScriptObject
  12. {
  13. /// <summary>
  14. /// Creates a new scene handle manager.
  15. /// </summary>
  16. /// <param name="parent">Editor window in which the scene handles are displayed.</param>
  17. /// <param name="sceneCamera">Camera through which the scene handles are displayed.</param>
  18. internal SceneHandles(EditorWindow parent, Camera sceneCamera)
  19. {
  20. Internal_Create(this, parent.GetCachedPtr(), sceneCamera.Native.GetCachedPtr());
  21. }
  22. /// <summary>
  23. /// Triggers handle pre-input callbacks. Must be called before all <see cref="UpdateInput"/> calls and followed by
  24. /// <see cref="EndInput"/>. This should be called only once per frame.
  25. /// </summary>
  26. internal static void BeginInput()
  27. {
  28. Internal_BeginInput();
  29. }
  30. /// <summary>
  31. /// Triggers handle post-input callbacks. Must be called after all <see cref="UpdateInput"/> calls and after
  32. /// <see cref="BeginInput"/>. This should be called only once per frame.
  33. /// </summary>
  34. internal static void EndInput()
  35. {
  36. Internal_EndInput();
  37. }
  38. /// <summary>
  39. /// Updates active handles by moving them as a result of any input. Make sure to call <see cref="BeginInput"/> before
  40. /// this method, followed by <see cref="EndInput"/> when done.
  41. /// </summary>
  42. /// <param name="pointerPos">Position of the pointer relative to the scene camera viewport.</param>
  43. /// <param name="inputDelta">Movement of the pointer since last frame.</param>
  44. internal void UpdateInput(Vector2I pointerPos, Vector2I inputDelta)
  45. {
  46. Internal_UpdateInput(mCachedPtr, ref pointerPos, ref inputDelta);
  47. }
  48. /// <summary>
  49. /// Draws the handles onto the target camera.
  50. /// </summary>
  51. internal void Draw()
  52. {
  53. Internal_Draw(mCachedPtr);
  54. }
  55. /// <summary>
  56. /// Selects a handle under the pointer position.
  57. /// </summary>
  58. /// <param name="pointerPos">Position of the pointer relative to the target camera's viewport.</param>
  59. internal void TrySelect(Vector2I pointerPos)
  60. {
  61. Internal_TrySelect(mCachedPtr, ref pointerPos);
  62. }
  63. /// <summary>
  64. /// Checks is any handle currently active.
  65. /// </summary>
  66. /// <returns>True if a handle is active.</returns>
  67. internal bool IsActive()
  68. {
  69. return Internal_IsActive(mCachedPtr);
  70. }
  71. /// <summary>
  72. /// Deselects any currently active handles.
  73. /// </summary>
  74. internal void ClearSelection()
  75. {
  76. Internal_ClearSelection(mCachedPtr);
  77. }
  78. [MethodImpl(MethodImplOptions.InternalCall)]
  79. private static extern void Internal_Create(SceneHandles managedInstance, IntPtr parentWindow, IntPtr camera);
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern void Internal_BeginInput();
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern void Internal_EndInput();
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_UpdateInput(IntPtr thisPtr, ref Vector2I pointerPos, ref Vector2I inputDelta);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_Draw(IntPtr thisPtr);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern void Internal_TrySelect(IntPtr thisPtr, ref Vector2I pointerPos);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern bool Internal_IsActive(IntPtr thisPtr);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern void Internal_ClearSelection(IntPtr thisPtr);
  94. }
  95. }