FixedJoint.cs 667 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Physics joint that will maintain a fixed distance and orientation between its two attached bodies.
  7. /// </summary>
  8. public sealed class FixedJoint : Joint
  9. {
  10. /// <inheritdoc/>
  11. internal override NativeJoint CreateNative()
  12. {
  13. NativeFixedJoint joint = new NativeFixedJoint();
  14. return joint;
  15. }
  16. }
  17. }