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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- namespace BansheeEngine
- {
- /// <summary>
- /// Hinge joint removes all but a single rotation degree of freedom from its two attached bodies (for example a door
- /// hinge).
- /// </summary>
- public sealed class HingeJoint : Joint
- {
- /// <summary>
- /// Flags to control hinge joint behaviour.
- /// </summary>
- [Flags]
- private enum Flag
- {
- Limit = 0x01,
- Drive = 0x02,
- }
- [SerializeField]
- private LimitAngularRange limit = new LimitAngularRange();
- [SerializeField]
- private HingeJointDrive drive = new HingeJointDrive();
- [SerializeField]
- private Flag flags = 0;
- /// <summary>
- /// Returns the current angle between the two attached bodes.
- /// </summary>
- public Radian Angle
- {
- get
- {
- if (Native != null)
- return Native.Angle;
- return new Radian(0.0f);
- }
- }
- /// <summary>
- /// Returns the current angular speed of the joint.
- /// </summary>
- public float Speed
- {
- get
- {
- if (Native != null)
- return Native.Speed;
- return 0.0f;
- }
- }
- /// <summary>
- /// Determines the limit of the joint. Limit constrains the motion to the specified angle range. You must enable
- /// <see cref="EnableLimit"/> for this to be enforced.
- /// </summary>
- public LimitAngularRange Limit
- {
- get { return limit; }
- set
- {
- if (limit == value)
- return;
- limit = value;
- if (Native != null)
- Native.Limit = value;
- }
- }
- /// <summary>
- /// Determines the drive properties of the joint. It drives the joint's angular velocity towards a particular value.
- /// You must enable <see cref="EnableDrive"/> for this to be applied.
- /// </summary>
- public HingeJointDrive Drive
- {
- get { return drive; }
- set
- {
- if (drive == value)
- return;
- drive = value;
- if (Native != null)
- Native.Drive = value;
- }
- }
- /// <summary>
- /// Enables or disables a limit that contrains the joint's motion to a specified angle range.
- /// </summary>
- public bool EnableLimit
- {
- get { return (flags & Flag.Limit) != 0; }
- set
- {
- if (!SetFlag(Flag.Limit, value))
- return;
- if (Native != null)
- Native.EnableLimit = value;
- }
- }
- /// <summary>
- /// Enables or disables a drive that drives the joint's angular velocity towards a particular value.
- /// </summary>
- public bool EnableDrive
- {
- get { return (flags & Flag.Drive) != 0; }
- set
- {
- if (!SetFlag(Flag.Drive, value))
- return;
- if (Native != null)
- Native.EnableDrive = value;
- }
- }
- /// <summary>
- /// Toggles a specific distance joint flag on or off.
- /// </summary>
- /// <param name="flag">Flag to toggle.</param>
- /// <param name="enabled">Should the flag be turned on or off.</param>
- /// <returns>True if the new newly set flag state was different from the previous one.</returns>
- private bool SetFlag(Flag flag, bool enabled)
- {
- Flag newFlags = flags;
- if (enabled)
- newFlags |= flag;
- else
- newFlags &= ~flag;
- if (newFlags == flags)
- return false;
- flags = newFlags;
- return true;
- }
- /// <summary>
- /// Returns the native joint wrapped by this component.
- /// </summary>
- private NativeHingeJoint Native
- {
- get { return (NativeHingeJoint)native; }
- }
- /// <inheritdoc/>
- internal override NativeJoint CreateNative()
- {
- NativeHingeJoint joint = new NativeHingeJoint();
- // TODO - Apply this all at once to avoid all the individual interop function calls
- joint.Limit = limit;
- joint.Drive = drive;
- joint.EnableLimit = EnableLimit;
- joint.EnableDrive = EnableDrive;
- return joint;
- }
- }
- }
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