NativeRigidbody.cs 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// Wrapper around the native Rigidbody class.
  9. /// <see cref="Rigidbody"/>
  10. /// </summary>
  11. internal class NativeRigidbody : ScriptObject
  12. {
  13. private Rigidbody component;
  14. /// <summary>
  15. /// Component that owns the native rigidbody object.
  16. /// </summary>
  17. public Rigidbody Component
  18. {
  19. get { return component; }
  20. set { component = value; }
  21. }
  22. public Vector3 Position
  23. {
  24. get { Vector3 pos; Internal_GetPosition(mCachedPtr, out pos); return pos; }
  25. set { Quaternion rot = Rotation; Internal_SetTransform(mCachedPtr, ref value, ref rot); }
  26. }
  27. public Quaternion Rotation
  28. {
  29. get { Quaternion rot; Internal_GetRotation(mCachedPtr, out rot); return rot; }
  30. set { Vector3 pos = Position; Internal_SetTransform(mCachedPtr, ref pos, ref value); }
  31. }
  32. public float Mass
  33. {
  34. get { return Internal_GetMass(mCachedPtr); }
  35. set { Internal_SetMass(mCachedPtr, value); }
  36. }
  37. public bool Kinematic
  38. {
  39. get { return Internal_GetIsKinematic(mCachedPtr); }
  40. set { Internal_SetIsKinematic(mCachedPtr, value); }
  41. }
  42. public bool Sleeping
  43. {
  44. get { return Internal_IsSleeping(mCachedPtr); }
  45. set
  46. {
  47. if (value)
  48. Internal_Sleep(mCachedPtr);
  49. else
  50. Internal_WakeUp(mCachedPtr);
  51. }
  52. }
  53. public float SleepThreshold
  54. {
  55. get { return Internal_GetSleepThreshold(mCachedPtr); }
  56. set { Internal_SetSleepThreshold(mCachedPtr, value); }
  57. }
  58. public bool UseGravity
  59. {
  60. get { return Internal_GetUseGravity(mCachedPtr); }
  61. set { Internal_SetUseGravity(mCachedPtr, value); }
  62. }
  63. public Vector3 Velocity
  64. {
  65. get { Vector3 velocity; Internal_GetVelocity(mCachedPtr, out velocity); return velocity; }
  66. set { Internal_SetVelocity(mCachedPtr, ref value); }
  67. }
  68. public Vector3 AngularVelocity
  69. {
  70. get { Vector3 velocity; Internal_GetAngularVelocity(mCachedPtr, out velocity); return velocity; }
  71. set { Internal_SetAngularVelocity(mCachedPtr, ref value); }
  72. }
  73. public float Drag
  74. {
  75. get { return Internal_GetDrag(mCachedPtr); }
  76. set { Internal_SetDrag(mCachedPtr, value); }
  77. }
  78. public float AngularDrag
  79. {
  80. get { return Internal_GetAngularDrag(mCachedPtr); }
  81. set { Internal_SetAngularDrag(mCachedPtr, value); }
  82. }
  83. public Vector3 InertiaTensor
  84. {
  85. get { Vector3 tensor; Internal_GetInertiaTensor(mCachedPtr, out tensor); return tensor; }
  86. set { Internal_SetInertiaTensor(mCachedPtr, ref value); }
  87. }
  88. public Vector3 CenterOfMassPosition
  89. {
  90. get { Vector3 pos; Internal_GetCenterOfMassPosition(mCachedPtr, out pos); return pos; }
  91. set { Quaternion rot = CenterOfMassRotation; Internal_SetCenterOfMass(mCachedPtr, ref value, ref rot); }
  92. }
  93. public Quaternion CenterOfMassRotation
  94. {
  95. get { Quaternion rot; Internal_GetCenterOfMassRotation(mCachedPtr, out rot); return rot; }
  96. set { Vector3 pos = CenterOfMassPosition; Internal_SetCenterOfMass(mCachedPtr, ref pos, ref value); }
  97. }
  98. public float MaxAngularVelocity
  99. {
  100. get { return Internal_GetMaxAngularVelocity(mCachedPtr); }
  101. set { Internal_SetMaxAngularVelocity(mCachedPtr, value); }
  102. }
  103. public int PositionSolverCount
  104. {
  105. get { return Internal_GetPositionSolverCount(mCachedPtr); }
  106. set { Internal_SetPositionSolverCount(mCachedPtr, value); }
  107. }
  108. public int VelocitySolverCount
  109. {
  110. get { return Internal_GetVelocitySolverCount(mCachedPtr); }
  111. set { Internal_SetVelocitySolverCount(mCachedPtr, value); }
  112. }
  113. public RigidbodyInterpolationMode InterpolationMode
  114. {
  115. get { return Internal_GetInterpolationMode(mCachedPtr); }
  116. set { Internal_SetInterpolationMode(mCachedPtr, value); }
  117. }
  118. public RigidbodyFlag Flags
  119. {
  120. get { return Internal_GetFlags(mCachedPtr); }
  121. set { Internal_SetFlags(mCachedPtr, value); }
  122. }
  123. public NativeRigidbody(SceneObject linkedSO)
  124. {
  125. IntPtr linkedSOPtr = IntPtr.Zero;
  126. if (linkedSO != null)
  127. linkedSOPtr = linkedSO.GetCachedPtr();
  128. Internal_CreateInstance(this, linkedSOPtr);
  129. }
  130. public void Destroy()
  131. {
  132. Internal_Destroy(mCachedPtr);
  133. }
  134. public void Move(Vector3 position)
  135. {
  136. Internal_Move(mCachedPtr, ref position);
  137. }
  138. public void Rotate(Quaternion rotation)
  139. {
  140. Internal_Rotate(mCachedPtr, ref rotation);
  141. }
  142. public void AddForce(Vector3 force, ForceMode mode)
  143. {
  144. Internal_AddForce(mCachedPtr, ref force, mode);
  145. }
  146. public void AddTorque(Vector3 torque, ForceMode mode)
  147. {
  148. Internal_AddTorque(mCachedPtr, ref torque, mode);
  149. }
  150. public void AddForceAtPoint(Vector3 force, Vector3 position, PointForceMode mode)
  151. {
  152. Internal_AddForceAtPoint(mCachedPtr, ref force, ref position, mode);
  153. }
  154. public Vector3 GetVelocityAtPoint(Vector3 position)
  155. {
  156. Vector3 velocity;
  157. Internal_GetVelocityAtPoint(mCachedPtr, ref position, out velocity);
  158. return velocity;
  159. }
  160. public void AddCollider(Collider collider)
  161. {
  162. if (collider == null || collider.native == null)
  163. return;
  164. IntPtr colliderPtr = collider.native.GetCachedPtr();
  165. Internal_AddCollider(mCachedPtr, colliderPtr);
  166. }
  167. public void RemoveCollider(Collider collider)
  168. {
  169. if (collider == null)
  170. return;
  171. IntPtr colliderPtr = collider.native.GetCachedPtr();
  172. Internal_RemoveCollider(mCachedPtr, colliderPtr);
  173. }
  174. public void RemoveColliders()
  175. {
  176. Internal_RemoveColliders(mCachedPtr);
  177. }
  178. public void UpdateMassDistribution()
  179. {
  180. Internal_UpdateMassDistribution(mCachedPtr);
  181. }
  182. private void Internal_DoOnCollisionBegin(ScriptCollisionData scriptCollisionData)
  183. {
  184. Component.DoOnCollisionBegin(new CollisionData(scriptCollisionData));
  185. }
  186. private void Internal_DoOnCollisionStay(ScriptCollisionData scriptCollisionData)
  187. {
  188. Component.DoOnCollisionStay(new CollisionData(scriptCollisionData));
  189. }
  190. private void Internal_DoOnCollisionEnd(ScriptCollisionData scriptCollisionData)
  191. {
  192. Component.DoOnCollisionEnd(new CollisionData(scriptCollisionData));
  193. }
  194. [MethodImpl(MethodImplOptions.InternalCall)]
  195. private static extern void Internal_CreateInstance(NativeRigidbody instance, IntPtr linkedSO);
  196. [MethodImpl(MethodImplOptions.InternalCall)]
  197. private static extern void Internal_Destroy(IntPtr thisPtr);
  198. [MethodImpl(MethodImplOptions.InternalCall)]
  199. private static extern void Internal_Move(IntPtr thisPtr, ref Vector3 position);
  200. [MethodImpl(MethodImplOptions.InternalCall)]
  201. private static extern void Internal_Rotate(IntPtr thisPtr, ref Quaternion rotation);
  202. [MethodImpl(MethodImplOptions.InternalCall)]
  203. private static extern void Internal_GetPosition(IntPtr thisPtr, out Vector3 position);
  204. [MethodImpl(MethodImplOptions.InternalCall)]
  205. private static extern void Internal_GetRotation(IntPtr thisPtr, out Quaternion rotation);
  206. [MethodImpl(MethodImplOptions.InternalCall)]
  207. private static extern void Internal_SetTransform(IntPtr thisPtr, ref Vector3 pos, ref Quaternion rot);
  208. [MethodImpl(MethodImplOptions.InternalCall)]
  209. private static extern void Internal_SetMass(IntPtr thisPtr, float mass);
  210. [MethodImpl(MethodImplOptions.InternalCall)]
  211. private static extern float Internal_GetMass(IntPtr thisPtr);
  212. [MethodImpl(MethodImplOptions.InternalCall)]
  213. private static extern void Internal_SetIsKinematic(IntPtr thisPtr, bool kinematic);
  214. [MethodImpl(MethodImplOptions.InternalCall)]
  215. private static extern bool Internal_GetIsKinematic(IntPtr thisPtr);
  216. [MethodImpl(MethodImplOptions.InternalCall)]
  217. private static extern bool Internal_IsSleeping(IntPtr thisPtr);
  218. [MethodImpl(MethodImplOptions.InternalCall)]
  219. private static extern void Internal_Sleep(IntPtr thisPtr);
  220. [MethodImpl(MethodImplOptions.InternalCall)]
  221. private static extern void Internal_WakeUp(IntPtr thisPtr);
  222. [MethodImpl(MethodImplOptions.InternalCall)]
  223. private static extern void Internal_SetSleepThreshold(IntPtr thisPtr, float threshold);
  224. [MethodImpl(MethodImplOptions.InternalCall)]
  225. private static extern float Internal_GetSleepThreshold(IntPtr thisPtr);
  226. [MethodImpl(MethodImplOptions.InternalCall)]
  227. private static extern void Internal_SetUseGravity(IntPtr thisPtr, bool gravity);
  228. [MethodImpl(MethodImplOptions.InternalCall)]
  229. private static extern bool Internal_GetUseGravity(IntPtr thisPtr);
  230. [MethodImpl(MethodImplOptions.InternalCall)]
  231. private static extern void Internal_SetVelocity(IntPtr thisPtr, ref Vector3 velocity);
  232. [MethodImpl(MethodImplOptions.InternalCall)]
  233. private static extern void Internal_GetVelocity(IntPtr thisPtr, out Vector3 velocity);
  234. [MethodImpl(MethodImplOptions.InternalCall)]
  235. private static extern void Internal_SetAngularVelocity(IntPtr thisPtr, ref Vector3 velocity);
  236. [MethodImpl(MethodImplOptions.InternalCall)]
  237. private static extern void Internal_GetAngularVelocity(IntPtr thisPtr, out Vector3 velocity);
  238. [MethodImpl(MethodImplOptions.InternalCall)]
  239. private static extern void Internal_SetDrag(IntPtr thisPtr, float drag);
  240. [MethodImpl(MethodImplOptions.InternalCall)]
  241. private static extern float Internal_GetDrag(IntPtr thisPtr);
  242. [MethodImpl(MethodImplOptions.InternalCall)]
  243. private static extern void Internal_SetAngularDrag(IntPtr thisPtr, float drag);
  244. [MethodImpl(MethodImplOptions.InternalCall)]
  245. private static extern float Internal_GetAngularDrag(IntPtr thisPtr);
  246. [MethodImpl(MethodImplOptions.InternalCall)]
  247. private static extern void Internal_SetInertiaTensor(IntPtr thisPtr, ref Vector3 tensor);
  248. [MethodImpl(MethodImplOptions.InternalCall)]
  249. private static extern void Internal_GetInertiaTensor(IntPtr thisPtr, out Vector3 tensor);
  250. [MethodImpl(MethodImplOptions.InternalCall)]
  251. private static extern void Internal_SetMaxAngularVelocity(IntPtr thisPtr, float maxVelocity);
  252. [MethodImpl(MethodImplOptions.InternalCall)]
  253. private static extern float Internal_GetMaxAngularVelocity(IntPtr thisPtr);
  254. [MethodImpl(MethodImplOptions.InternalCall)]
  255. private static extern void Internal_SetCenterOfMass(IntPtr thisPtr, ref Vector3 position, ref Quaternion rotation);
  256. [MethodImpl(MethodImplOptions.InternalCall)]
  257. private static extern void Internal_GetCenterOfMassPosition(IntPtr thisPtr, out Vector3 position);
  258. [MethodImpl(MethodImplOptions.InternalCall)]
  259. private static extern void Internal_GetCenterOfMassRotation(IntPtr thisPtr, out Quaternion rotation);
  260. [MethodImpl(MethodImplOptions.InternalCall)]
  261. private static extern void Internal_SetPositionSolverCount(IntPtr thisPtr, int count);
  262. [MethodImpl(MethodImplOptions.InternalCall)]
  263. private static extern int Internal_GetPositionSolverCount(IntPtr thisPtr);
  264. [MethodImpl(MethodImplOptions.InternalCall)]
  265. private static extern void Internal_SetVelocitySolverCount(IntPtr thisPtr, int count);
  266. [MethodImpl(MethodImplOptions.InternalCall)]
  267. private static extern int Internal_GetVelocitySolverCount(IntPtr thisPtr);
  268. [MethodImpl(MethodImplOptions.InternalCall)]
  269. private static extern void Internal_SetInterpolationMode(IntPtr thisPtr, RigidbodyInterpolationMode value);
  270. [MethodImpl(MethodImplOptions.InternalCall)]
  271. private static extern RigidbodyInterpolationMode Internal_GetInterpolationMode(IntPtr thisPtr);
  272. [MethodImpl(MethodImplOptions.InternalCall)]
  273. private static extern void Internal_SetFlags(IntPtr thisPtr, RigidbodyFlag flags);
  274. [MethodImpl(MethodImplOptions.InternalCall)]
  275. private static extern RigidbodyFlag Internal_GetFlags(IntPtr thisPtr);
  276. [MethodImpl(MethodImplOptions.InternalCall)]
  277. private static extern void Internal_AddForce(IntPtr thisPtr, ref Vector3 force, ForceMode mode);
  278. [MethodImpl(MethodImplOptions.InternalCall)]
  279. private static extern void Internal_AddTorque(IntPtr thisPtr, ref Vector3 torque, ForceMode mode);
  280. [MethodImpl(MethodImplOptions.InternalCall)]
  281. private static extern void Internal_AddForceAtPoint(IntPtr thisPtr, ref Vector3 force, ref Vector3 position, PointForceMode mode);
  282. [MethodImpl(MethodImplOptions.InternalCall)]
  283. private static extern void Internal_GetVelocityAtPoint(IntPtr thisPtr, ref Vector3 point, out Vector3 velocity);
  284. [MethodImpl(MethodImplOptions.InternalCall)]
  285. private static extern void Internal_AddCollider(IntPtr thisPtr, IntPtr collider);
  286. [MethodImpl(MethodImplOptions.InternalCall)]
  287. private static extern void Internal_RemoveCollider(IntPtr thisPtr, IntPtr collider);
  288. [MethodImpl(MethodImplOptions.InternalCall)]
  289. private static extern void Internal_RemoveColliders(IntPtr thisPtr);
  290. [MethodImpl(MethodImplOptions.InternalCall)]
  291. private static extern void Internal_UpdateMassDistribution(IntPtr thisPtr);
  292. }
  293. }