NativeSphericalJoint.cs 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// Wrapper around the native SphericalJoint class.
  9. /// <see cref="SphericalJoint"/>
  10. /// </summary>
  11. internal class NativeSphericalJoint : NativeJoint
  12. {
  13. public LimitConeRange Limit
  14. {
  15. set { Internal_SetLimit(mCachedPtr, value); }
  16. }
  17. public bool EnableLimit
  18. {
  19. set { Internal_SetEnableLimit(mCachedPtr, value); }
  20. }
  21. public NativeSphericalJoint()
  22. {
  23. Internal_CreateInstance(this);
  24. }
  25. [MethodImpl(MethodImplOptions.InternalCall)]
  26. private static extern void Internal_CreateInstance(NativeSphericalJoint instance);
  27. [MethodImpl(MethodImplOptions.InternalCall)]
  28. private static extern float Internal_GetPosition(IntPtr thisPtr);
  29. [MethodImpl(MethodImplOptions.InternalCall)]
  30. private static extern float Internal_GetSpeed(IntPtr thisPtr);
  31. [MethodImpl(MethodImplOptions.InternalCall)]
  32. private static extern void Internal_SetLimit(IntPtr thisPtr, LimitConeRange limit);
  33. [MethodImpl(MethodImplOptions.InternalCall)]
  34. private static extern void Internal_SetEnableLimit(IntPtr thisPtr, bool enable);
  35. }
  36. }