BsManagedComponentRTTI.h 2.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsGameObjectRTTI.h"
  7. #include "BsManagedComponent.h"
  8. #include "BsMonoManager.h"
  9. #include "BsManagedSerializableObject.h"
  10. #include "BsGameObjectManager.h"
  11. #include "BsScriptComponent.h"
  12. namespace BansheeEngine
  13. {
  14. /** @addtogroup RTTI-Impl-SEngine
  15. * @{
  16. */
  17. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  18. {
  19. private:
  20. String& getNamespace(ManagedComponent* obj)
  21. {
  22. return obj->mNamespace;
  23. }
  24. void setNamespace(ManagedComponent* obj, String& val)
  25. {
  26. obj->mNamespace = val;
  27. }
  28. String& getTypename(ManagedComponent* obj)
  29. {
  30. return obj->mTypeName;
  31. }
  32. void setTypename(ManagedComponent* obj, String& val)
  33. {
  34. obj->mTypeName = val;
  35. }
  36. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  37. {
  38. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  39. }
  40. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  41. {
  42. obj->mSerializedObjectData = val;
  43. }
  44. bool& getMissingType(ManagedComponent* obj)
  45. {
  46. return obj->mMissingType;
  47. }
  48. void setMissingType(ManagedComponent* obj, bool& val)
  49. {
  50. obj->mMissingType = val;
  51. }
  52. public:
  53. ManagedComponentRTTI()
  54. {
  55. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  56. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  57. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  58. addPlainField("mMissingType", 3, &ManagedComponentRTTI::getMissingType, &ManagedComponentRTTI::setMissingType);
  59. }
  60. void onSerializationStarted(IReflectable* obj) override
  61. {
  62. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  63. MonoObject* managedInstance = mc->getManagedInstance();
  64. if (managedInstance != nullptr)
  65. mc->mRTTIData = ManagedSerializableObject::createFromExisting(managedInstance);
  66. else
  67. mc->mRTTIData = mc->mSerializedObjectData;
  68. }
  69. void onSerializationEnded(IReflectable* obj) override
  70. {
  71. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  72. mc->mRTTIData = nullptr;
  73. }
  74. virtual const String& getRTTIName() override
  75. {
  76. static String name = "ManagedComponent";
  77. return name;
  78. }
  79. virtual UINT32 getRTTIId() override
  80. {
  81. return TID_ManagedComponent;
  82. }
  83. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  84. {
  85. return GameObjectRTTI::createGameObject<ManagedComponent>();
  86. }
  87. };
  88. /** @} */
  89. }