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BsTechnique.cpp 3.5 KB

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  1. #include "BsTechnique.h"
  2. #include "BsException.h"
  3. #include "BsRenderAPI.h"
  4. #include "BsRendererManager.h"
  5. #include "BsPass.h"
  6. #include "BsCoreRenderer.h"
  7. #include "BsFrameAlloc.h"
  8. #include "BsTechniqueRTTI.h"
  9. namespace BansheeEngine
  10. {
  11. TechniqueBase::TechniqueBase(const String& renderSystem, const String& renderer)
  12. :mRenderSystem(renderSystem), mRenderer(renderer)
  13. {
  14. }
  15. bool TechniqueBase::isSupported() const
  16. {
  17. if (RenderAPICore::instancePtr()->getName() == mRenderSystem &&
  18. (RendererManager::instance().getActive()->getName() == mRenderer ||
  19. RendererManager::getCoreRendererName() == mRenderer))
  20. {
  21. return true;
  22. }
  23. return false;
  24. }
  25. template<bool Core>
  26. TTechnique<Core>::TTechnique(const String& renderSystem, const String& renderer, const Vector<SPtr<PassType>>& passes)
  27. : TechniqueBase(renderSystem, renderer), mPasses(passes)
  28. { }
  29. template<bool Core>
  30. TTechnique<Core>::TTechnique()
  31. : TechniqueBase("", "")
  32. { }
  33. template<bool Core>
  34. SPtr<typename TTechnique<Core>::PassType> TTechnique<Core>::getPass(UINT32 idx) const
  35. {
  36. if (idx < 0 || idx >= (UINT32)mPasses.size())
  37. BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  38. return mPasses[idx];
  39. }
  40. template class TTechnique < false > ;
  41. template class TTechnique < true >;
  42. TechniqueCore::TechniqueCore(const String& renderSystem, const String& renderer, const Vector<SPtr<PassCore>>& passes)
  43. :TTechnique(renderSystem, renderer, passes)
  44. { }
  45. SPtr<TechniqueCore> TechniqueCore::create(const String& renderSystem, const String& renderer, const Vector<SPtr<PassCore>>& passes)
  46. {
  47. TechniqueCore* technique = new (bs_alloc<TechniqueCore>()) TechniqueCore(renderSystem, renderer, passes);
  48. SPtr<TechniqueCore> techniquePtr = bs_shared_ptr<TechniqueCore, GenAlloc>(technique);
  49. techniquePtr->_setThisPtr(techniquePtr);
  50. techniquePtr->initialize();
  51. return techniquePtr;
  52. }
  53. Technique::Technique(const String& renderSystem, const String& renderer, const Vector<SPtr<Pass>>& passes)
  54. :TTechnique(renderSystem, renderer, passes)
  55. { }
  56. Technique::Technique()
  57. : TTechnique()
  58. { }
  59. SPtr<TechniqueCore> Technique::getCore() const
  60. {
  61. return std::static_pointer_cast<TechniqueCore>(mCoreSpecific);
  62. }
  63. SPtr<CoreObjectCore> Technique::createCore() const
  64. {
  65. Vector<SPtr<PassCore>> passes;
  66. for (auto& pass : mPasses)
  67. passes.push_back(pass->getCore());
  68. TechniqueCore* technique = new (bs_alloc<TechniqueCore>()) TechniqueCore(mRenderSystem, mRenderer, passes);
  69. SPtr<TechniqueCore> techniquePtr = bs_shared_ptr<TechniqueCore, GenAlloc>(technique);
  70. techniquePtr->_setThisPtr(techniquePtr);
  71. return techniquePtr;
  72. }
  73. void Technique::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
  74. {
  75. for (auto& pass : mPasses)
  76. dependencies.push_back(pass);
  77. }
  78. TechniquePtr Technique::create(const String& renderSystem, const String& renderer, const Vector<SPtr<Pass>>& passes)
  79. {
  80. Technique* technique = new (bs_alloc<Technique>()) Technique(renderSystem, renderer, passes);
  81. TechniquePtr techniquePtr = bs_core_ptr<Technique, GenAlloc>(technique);
  82. techniquePtr->_setThisPtr(techniquePtr);
  83. techniquePtr->initialize();
  84. return techniquePtr;
  85. }
  86. TechniquePtr Technique::createEmpty()
  87. {
  88. Technique* technique = new (bs_alloc<Technique>()) Technique();
  89. TechniquePtr techniquePtr = bs_core_ptr<Technique, GenAlloc>(technique);
  90. techniquePtr->_setThisPtr(techniquePtr);
  91. return techniquePtr;
  92. }
  93. RTTITypeBase* Technique::getRTTIStatic()
  94. {
  95. return TechniqueRTTI::instance();
  96. }
  97. RTTITypeBase* Technique::getRTTI() const
  98. {
  99. return Technique::getRTTIStatic();
  100. }
  101. }