DbgEditorWidget2.cpp 3.8 KB

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  1. #include "DbgEditorWidget2.h"
  2. #include "BsEditorWidgetManager.h"
  3. #include "BsGUIToggle.h"
  4. #include "BsGUIScrollArea.h"
  5. #include "BsGUIArea.h"
  6. #include "BsGUILayout.h"
  7. #include "BsGUIWidget.h"
  8. #include "BsGUISkin.h"
  9. #include "BsGUIIntField.h"
  10. #include "BsGUIFloatField.h"
  11. #include "BsGUITextField.h"
  12. #include "BsGUIVector2Field.h"
  13. #include "BsGUIVector3Field.h"
  14. #include "BsGUIVector4Field.h"
  15. #include "BsGUIToggleField.h"
  16. #include "BsGUIColorField.h"
  17. #include "BsGUIButton.h"
  18. #include "BsGUIComponentFoldout.h"
  19. #include "BsGUISpace.h"
  20. #include "BsGUISlider.h"
  21. #include "BsGUIProgressBar.h"
  22. #include "BsHString.h"
  23. #include "BsCoreThread.h"
  24. #include "BsCoreApplication.h"
  25. namespace BansheeEngine
  26. {
  27. bool bs_dbg_fullscreen = false;
  28. void toggleFullscreen()
  29. {
  30. RenderWindowPtr window = gCoreApplication().getPrimaryWindow();
  31. if (bs_dbg_fullscreen)
  32. {
  33. window->setWindowed(gCoreAccessor(), 1280, 720);
  34. }
  35. else
  36. {
  37. window->setFullscreen(gCoreAccessor(), 1920, 1200, 60, 0);
  38. }
  39. bs_dbg_fullscreen = !bs_dbg_fullscreen;
  40. }
  41. DbgEditorWidget2* DbgEditorWidget2::Instance = nullptr;
  42. DbgEditorWidget2::DbgEditorWidget2(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  43. :EditorWidget<DbgEditorWidget2>(HString(L"DbgEditorWidget2"), parentContainer)
  44. {
  45. GUILayout& layout = mContent->getLayout().addLayoutY();
  46. GUIIntField* intField = GUIIntField::create(GUIContent(HString(L"Int Field")), 100, GUIOptions(GUIOption::fixedWidth(200)));
  47. GUIFloatField* floatField = GUIFloatField::create(HString(L"Float Field"), GUIOptions(GUIOption::fixedWidth(200)));
  48. GUITextField* textField = GUITextField::create(false, HString(L"Text Field"), GUIOptions(GUIOption::fixedWidth(200)));
  49. GUIVector4Field* vec4Field = GUIVector4Field::create(HString(L"Vec4 Field"), GUIOptions(GUIOption::fixedWidth(200)));
  50. GUIVector3Field* vec3Field = GUIVector3Field::create(HString(L"Vec3 Field"), GUIOptions(GUIOption::fixedWidth(200)));
  51. GUIVector2Field* vec2Field = GUIVector2Field::create(HString(L"Vec2 Field"), GUIOptions(GUIOption::fixedWidth(200)));
  52. GUIToggleField* toggleField = GUIToggleField::create(HString(L"Toggle Field"), GUIOptions(GUIOption::fixedWidth(200)));
  53. GUIColorField* colorField = GUIColorField::create(HString(L"Color Field"), GUIOptions(GUIOption::fixedWidth(200)));
  54. GUIComponentFoldout* foldout = GUIComponentFoldout::create(HString(L"Test"), GUIOptions(GUIOption::fixedWidth(200)));
  55. colorField->setValue(Color::Red);
  56. GUIButton* button = GUIButton::create(HString(L"Testing"), GUIOptions(GUIOption::fixedWidth(100)));
  57. button->onClick.connect(&toggleFullscreen);
  58. GUISlider* slider = GUISliderHorz::create(GUIOptions(GUIOption::fixedWidth(200)), "ColorPickerSlider");
  59. GUIProgressBar* progressBar = GUIProgressBar::create(GUIOptions(GUIOption::fixedWidth(200)));
  60. progressBar->setPercent(0.33f);
  61. layout.addElement(intField);
  62. layout.addElement(floatField);
  63. layout.addElement(textField);
  64. layout.addElement(vec4Field);
  65. layout.addElement(vec3Field);
  66. layout.addElement(vec2Field);
  67. layout.addElement(toggleField);
  68. layout.addElement(colorField);
  69. layout.addElement(foldout);
  70. layout.addElement(button);
  71. layout.addElement(slider);
  72. layout.addElement(progressBar);
  73. layout.addFlexibleSpace();
  74. }
  75. DbgEditorWidget2::~DbgEditorWidget2()
  76. {
  77. }
  78. DbgEditorWidget2* DbgEditorWidget2::instance()
  79. {
  80. return Instance;
  81. }
  82. DbgEditorWidget2* DbgEditorWidget2::open()
  83. {
  84. return static_cast<DbgEditorWidget2*>(EditorWidgetManager::instance().open(getTypeName()));
  85. }
  86. void DbgEditorWidget2::close()
  87. {
  88. if(Instance != nullptr)
  89. EditorWidgetManager::instance().close(Instance);
  90. Instance = nullptr;
  91. }
  92. const String& DbgEditorWidget2::getTypeName()
  93. {
  94. static String name = "DbgEditorWidget2";
  95. return name;
  96. }
  97. }