Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年之前
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 年之前
BsGLContext.h 21e4301182 More documentation 11 年之前
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 年之前
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 年之前
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsGLPixelFormat.h 03ea4c331d More documentation 11 年之前
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLQueryManager.h 03ea4c331d More documentation 11 年之前
BsGLRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsGLRenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 年之前
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsWin32Context.h 21e4301182 More documentation 11 年之前
BsWin32GLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsWin32Window.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年之前