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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /** @addtogroup GUI_Engine
- * @{
- */
- /// <summary>
- /// GUI button that can be clicked. Has normal, hover and active states with an optional label.
- /// </summary>
- public sealed class GUIButton : GUIElement
- {
- public delegate void OnClickDelegate();
- public delegate void OnDoubleClickDelegate();
- public delegate void OnHoverDelegate();
- public delegate void OnOutDelegate();
- /// <summary>
- /// Triggered when button is clicked.
- /// </summary>
- public event OnClickDelegate OnClick;
- /// <summary>
- /// Triggered when button is clicked twice in rapid succession.
- /// </summary>
- public event OnDoubleClickDelegate OnDoubleClick;
- /// <summary>
- /// Triggered when pointer hovers over the button.
- /// </summary>
- public event OnHoverDelegate OnHover;
- /// <summary>
- /// Triggered when pointer that was previously hovering leaves the button.
- /// </summary>
- public event OnOutDelegate OnOut;
- /// <summary>
- /// Creates a new button with the specified label.
- /// </summary>
- /// <param name="content">Content to display on the button.</param>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUIButton(GUIContent content, string style, params GUIOption[] options)
- {
- Internal_CreateInstance(this, ref content, style, options);
- }
- /// <summary>
- /// Creates a new button with the specified label.
- /// </summary>
- /// <param name="content">Content to display on the button.</param>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- public GUIButton(GUIContent content, string style)
- {
- Internal_CreateInstance(this, ref content, style, new GUIOption[0]);
- }
- /// <summary>
- /// Creates a new button with the specified label.
- /// </summary>
- /// <param name="content">Content to display on the button.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUIButton(GUIContent content, params GUIOption[] options)
- {
- Internal_CreateInstance(this, ref content, "", options);
- }
- /// <summary>
- /// Updates the contents displayed on the button.
- /// </summary>
- /// <param name="content">Content to display on the button.</param>
- public void SetContent(GUIContent content)
- {
- Internal_SetContent(mCachedPtr, ref content);
- }
- /// <summary>
- /// Colors the element with a specific tint.
- /// </summary>
- /// <param name="color">Tint to apply to the element.</param>
- public void SetTint(Color color)
- {
- Internal_SetTint(mCachedPtr, ref color);
- }
- /// <summary>
- /// Triggered by the native interop object when a click occurs.
- /// </summary>
- private void DoOnClick()
- {
- if (OnClick != null)
- OnClick();
- }
- /// <summary>
- /// Triggered by the native interop object when a double click occurs.
- /// </summary>
- private void DoOnDoubleClick()
- {
- if (OnDoubleClick != null)
- OnDoubleClick();
- }
- /// <summary>
- /// Triggered by the native interop object when the pointer is hovered over the element.
- /// </summary>
- private void DoOnHover()
- {
- if (OnHover != null)
- OnHover();
- }
- /// <summary>
- /// Triggered by the native interop object when the pointer leaves the element.
- /// </summary>
- private void DoOnOut()
- {
- if (OnOut != null)
- OnOut();
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(GUIButton instance, ref GUIContent content, string style,
- GUIOption[] options);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetContent(IntPtr nativeInstance, ref GUIContent content);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTint(IntPtr nativeInstance, ref Color color);
- }
- /** @} */
- }
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