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BsD3D11BlendState.cpp
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10 vuotta sitten |
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BsD3D11DepthStencilState.cpp
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BsD3D11Device.cpp
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BsD3D11Driver.cpp
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BsD3D11DriverList.cpp
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BsD3D11EventQuery.cpp
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BsD3D11GpuBuffer.cpp
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BsD3D11GpuBufferView.cpp
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BsD3D11GpuParamBlockBuffer.cpp
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BsD3D11GpuProgram.cpp
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5ce5f5d41c
Added Box/Sphere/Plane/Capsule colliders and general collider implementation
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BsD3D11HLSLParamParser.cpp
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BsD3D11HLSLProgramFactory.cpp
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BsD3D11HardwareBuffer.cpp
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BsD3D11HardwareBufferManager.cpp
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BsD3D11IndexBuffer.cpp
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BsD3D11InputLayoutManager.cpp
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BsD3D11Mappings.cpp
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BsD3D11MultiRenderTexture.cpp
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BsD3D11OcclusionQuery.cpp
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BsD3D11Plugin.cpp
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BsD3D11QueryManager.cpp
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BsD3D11RasterizerState.cpp
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BsD3D11RenderAPI.cpp
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BsD3D11RenderAPIFactory.cpp
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BsD3D11RenderStateManager.cpp
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BsD3D11RenderTexture.cpp
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BsD3D11RenderUtility.cpp
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BsD3D11RenderWindow.cpp
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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BsD3D11RenderWindowManager.cpp
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BsD3D11SamplerState.cpp
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BsD3D11Texture.cpp
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BsD3D11TextureManager.cpp
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BsD3D11TextureView.cpp
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BsD3D11TimerQuery.cpp
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BsD3D11VertexBuffer.cpp
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BsD3D11VideoModeInfo.cpp
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