BsMeshCollider.cpp 860 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Physics/BsMeshCollider.h"
  4. #include "Physics/BsPhysics.h"
  5. namespace bs
  6. {
  7. MeshCollider::MeshCollider()
  8. { }
  9. SPtr<MeshCollider> MeshCollider::create(const Vector3& position, const Quaternion& rotation)
  10. {
  11. return Physics::instance().createMeshCollider(position, rotation);
  12. }
  13. void MeshCollider::getListenerResources(Vector<HResource>& resources)
  14. {
  15. if(mMesh != nullptr)
  16. resources.push_back(mMesh);
  17. }
  18. void MeshCollider::notifyResourceLoaded(const HResource& resource)
  19. {
  20. onMeshChanged();
  21. }
  22. void MeshCollider::notifyResourceChanged(const HResource& resource)
  23. {
  24. onMeshChanged();
  25. }
  26. }