BsPhysicsManager.cpp 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Physics/BsPhysicsManager.h"
  4. #include "Utility/BsDynLibManager.h"
  5. #include "Utility/BsDynLib.h"
  6. namespace bs
  7. {
  8. PhysicsManager::PhysicsManager(const String& pluginName, bool cooking)
  9. :mPlugin(nullptr), mFactory(nullptr)
  10. {
  11. mPlugin = DynLibManager::instance().load(pluginName);
  12. if(mPlugin != nullptr)
  13. {
  14. typedef PhysicsFactory* (*LoadPluginFunc)();
  15. LoadPluginFunc loadPluginFunc = (LoadPluginFunc)mPlugin->getSymbol("loadPlugin");
  16. mFactory = loadPluginFunc();
  17. if (mFactory != nullptr)
  18. mFactory->startUp(cooking);
  19. }
  20. }
  21. PhysicsManager::~PhysicsManager()
  22. {
  23. if (mPlugin != nullptr)
  24. {
  25. if (mFactory != nullptr)
  26. {
  27. typedef void (*UnloadPluginFunc)(PhysicsFactory*);
  28. UnloadPluginFunc unloadPluginFunc = (UnloadPluginFunc)mPlugin->getSymbol("unloadPlugin");
  29. mFactory->shutDown();
  30. unloadPluginFunc(mFactory);
  31. }
  32. DynLibManager::instance().unload(mPlugin);
  33. }
  34. }
  35. }