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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- namespace bs
- {
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /**
- * Abstract class defining common features of hardware buffers. Hardware buffers usually represent areas of memory the
- * GPU or the driver can access directly.
- *
- * @note Core thread only.
- * @note Be aware that reading from non-system memory hardware buffers is usually slow and should be avoided.
- */
- class BS_CORE_EXPORT HardwareBuffer
- {
- public:
- virtual ~HardwareBuffer() {}
- /**
- * Locks a portion of the buffer and returns pointer to the locked area. You must call unlock() when done.
- *
- * @param[in] offset Offset in bytes from which to lock the buffer.
- * @param[in] length Length of the area you want to lock, in bytes.
- * @param[in] options Signifies what you want to do with the returned pointer. Caller must ensure not to do
- * anything he hasn't requested (for example don't try to read from the buffer unless you
- * requested it here).
- * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device,
- * the method returns null.
- * @param[in] queueIdx Device queue to perform any read/write operations on. See @ref queuesDoc.
- */
- virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0)
- {
- assert(!isLocked() && "Cannot lock this buffer, it is already locked!");
- void* ret = map(offset, length, options, deviceIdx, queueIdx);
- mIsLocked = true;
- mLockStart = offset;
- mLockSize = length;
- return ret;
- }
- /**
- * Locks the entire buffer and returns pointer to the locked area. You must call unlock() when done.
- *
- * @param[in] options Signifies what you want to do with the returned pointer. Caller must ensure not to do
- * anything he hasn't requested (for example don't try to read from the buffer unless you
- * requested it here).
- * @param[in] deviceIdx Index of the device whose memory to map. If the buffer doesn't exist on this device,
- * the method returns null.
- * @param[in] queueIdx Device queue to perform any read/write operations on. See @ref queuesDoc.
- */
- void* lock(GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0)
- {
- return this->lock(0, mSize, options, deviceIdx, queueIdx);
- }
- /** Releases the lock on this buffer. */
- virtual void unlock()
- {
- assert(isLocked() && "Cannot unlock this buffer, it is not locked!");
- unmap();
- mIsLocked = false;
- }
- /**
- * Reads data from a portion of the buffer and copies it to the destination buffer. Caller must ensure destination
- * buffer is large enough.
- *
- * @param[in] offset Offset in bytes from which to copy the data.
- * @param[in] length Length of the area you want to copy, in bytes.
- * @param[in] dest Destination buffer large enough to store the read data. Data is written from the start
- * of the buffer (@p offset is only applied to the source).
- * @param[in] deviceIdx Index of the device whose memory to read. If the buffer doesn't exist on this device,
- * no data will be read.
- * @param[in] queueIdx Device queue to perform the read operation on. See @ref queuesDoc.
- */
- virtual void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) = 0;
- /**
- * Writes data into a portion of the buffer from the source memory.
- *
- * @param[in] offset Offset in bytes from which to copy the data.
- * @param[in] length Length of the area you want to copy, in bytes.
- * @param[in] source Source buffer containing the data to write. Data is read from the start of the buffer
- * (@p offset is only applied to the destination).
- * @param[in] writeFlags Optional write flags that may affect performance.
- * @param[in] queueIdx Device queue to perform the write operation on. See @ref queuesDoc.
- */
- virtual void writeData(UINT32 offset, UINT32 length, const void* source,
- BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) = 0;
- /**
- * Copies data from a specific portion of the source buffer into a specific portion of this buffer.
- *
- * @param[in] srcBuffer Buffer to copy from.
- * @param[in] srcOffset Offset into the source buffer to start copying from, in bytes.
- * @param[in] dstOffset Offset into this buffer to start copying to, in bytes.
- * @param[in] length Size of the data to copy, in bytes.
- * @param[in] discardWholeBuffer Specify true if the data in the current buffer can be entirely discarded. This
- * may improve performance.
- * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is
- * used.
- */
- virtual void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length,
- bool discardWholeBuffer = false, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) = 0;
- /**
- * Copy data from the provided buffer into this buffer. If buffers are not the same size, smaller size will be used.
- *
- * @param[in] srcBuffer Hardware buffer to copy from.
- * @param[in] commandBuffer Command buffer to queue the copy operation on. If null, main command buffer is
- * used.
- */
- virtual void copyData(HardwareBuffer& srcBuffer, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr)
- {
- UINT32 sz = std::min(getSize(), srcBuffer.getSize());
- copyData(srcBuffer, 0, 0, sz, true, commandBuffer);
- }
-
- /** Returns the size of this buffer in bytes. */
- UINT32 getSize() const { return mSize; }
- /** Returns whether or not this buffer is currently locked. */
- bool isLocked() const { return mIsLocked; }
- protected:
- friend class HardwareBufferManager;
- /**
- * Constructs a new buffer.
- *
- * @param[in] size Size of the buffer, in bytes.
- */
- HardwareBuffer(UINT32 size)
- : mSize(size), mIsLocked(false)
- { }
- /** @copydoc lock */
- virtual void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx,
- UINT32 queueIdx) { return nullptr; }
- /** @copydoc unlock */
- virtual void unmap() { }
- protected:
- UINT32 mSize;
- bool mIsLocked;
- UINT32 mLockStart;
- UINT32 mLockSize;
- };
- /** @} */
- }
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