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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "Image/BsColor.h"
- #include "CoreThread/BsCoreObject.h"
- namespace bs
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Semantics that are used for identifying the meaning of vertex buffer elements. */
- enum VertexElementSemantic
- {
- VES_POSITION = 1, /**< Position */
- VES_BLEND_WEIGHTS = 2, /**< Blend weights */
- VES_BLEND_INDICES = 3, /**< Blend indices */
- VES_NORMAL = 4, /**< Normal */
- VES_COLOR = 5, /**< Color */
- VES_TEXCOORD = 6, /**< UV coordinate */
- VES_BITANGENT = 7, /**< Bitangent */
- VES_TANGENT = 8, /**< Tangent */
- VES_POSITIONT = 9, /**< Transformed position */
- VES_PSIZE = 10 /**< Point size */
- };
- /** Types used to identify base types of vertex element contents. */
- enum VertexElementType
- {
- VET_FLOAT1 = 0, /**< 1D floating point value */
- VET_FLOAT2 = 1, /**< 2D floating point value */
- VET_FLOAT3 = 2, /**< 3D floating point value */
- VET_FLOAT4 = 3, /**< 4D floating point value */
- VET_COLOR = 4, /**< Color encoded in 32-bits (8-bits per channel). */
- VET_SHORT1 = 5, /**< 1D 16-bit signed integer value */
- VET_SHORT2 = 6, /**< 2D 16-bit signed integer value */
- VET_SHORT4 = 8, /**< 4D 16-bit signed integer value */
- VET_UBYTE4 = 9, /**< 4D 8-bit unsigned integer value */
- VET_COLOR_ARGB = 10, /**< Color encoded in 32-bits (8-bits per channel) in ARGB order) */
- VET_COLOR_ABGR = 11, /**< Color encoded in 32-bits (8-bits per channel) in ABGR order) */
- VET_UINT4 = 12, /**< 4D 32-bit unsigned integer value */
- VET_INT4 = 13, /**< 4D 32-bit signed integer value */
- VET_USHORT1 = 14, /**< 1D 16-bit unsigned integer value */
- VET_USHORT2 = 15, /**< 2D 16-bit unsigned integer value */
- VET_USHORT4 = 17, /**< 4D 16-bit unsigned integer value */
- VET_INT1 = 18, /**< 1D 32-bit signed integer value */
- VET_INT2 = 19, /**< 2D 32-bit signed integer value */
- VET_INT3 = 20, /**< 3D 32-bit signed integer value */
- VET_UINT1 = 21, /**< 1D 32-bit signed integer value */
- VET_UINT2 = 22, /**< 2D 32-bit signed integer value */
- VET_UINT3 = 23, /**< 3D 32-bit signed integer value */
- VET_UBYTE4_NORM = 24, /**< 4D 8-bit unsigned integer interpreted as a normalized value in [0, 1] range. */
- VET_COUNT, // Keep at end before VET_UNKNOWN
- VET_UNKNOWN = 0xffff
- };
- /** Describes a single vertex element in a vertex declaration. */
- class BS_CORE_EXPORT VertexElement
- {
- public:
- VertexElement() {}
- VertexElement(UINT16 source, UINT32 offset, VertexElementType theType,
- VertexElementSemantic semantic, UINT16 index = 0, UINT32 instanceStepRate = 0);
- bool operator== (const VertexElement& rhs) const;
- bool operator!= (const VertexElement& rhs) const;
- /** Returns index of the vertex buffer from which this element is stored. */
- UINT16 getStreamIdx() const { return mSource; }
- /**
- * Returns an offset into the buffer where this vertex is stored. This value might be in bytes but doesn't have to
- * be, it's likely to be render API specific.
- */
- UINT32 getOffset() const { return mOffset; }
- /** Gets the base data type of this element. */
- VertexElementType getType() const { return mType; }
- /** Gets a semantic that describes what this element contains. */
- VertexElementSemantic getSemantic() const { return mSemantic; }
- /**
- * Gets an index of this element. Only relevant when you have multiple elements with the same semantic,
- * for example uv0, uv1.
- */
- UINT16 getSemanticIdx() const { return mIndex; }
- /** Returns the size of this element in bytes. */
- UINT32 getSize() const;
- /**
- * Returns at what rate do the vertex elements advance during instanced rendering. Provide zero for default
- * behaviour where each vertex receives the next value from the vertex buffer. Provide a value larger than zero
- * to ensure vertex data is advanced with every instance, instead of every vertex (for example a value of 1 means
- * each instance will retrieve a new value from the vertex buffer, a value of 2 means each second instance will,
- * etc.).
- */
- UINT32 getInstanceStepRate() const { return mInstanceStepRate; }
- /** Returns the size of a base element type. */
- static UINT32 getTypeSize(VertexElementType etype);
- /** Returns the number of values in the provided base element type. For example float4 has four values. */
- static UINT16 getTypeCount(VertexElementType etype);
- /** Gets packed color vertex element type used by the active render system. */
- static VertexElementType getBestColorVertexElementType();
- /** Calculates a hash value for the provided vertex element. */
- static size_t getHash(const VertexElement& element);
- protected:
- UINT16 mSource;
- UINT32 mOffset;
- VertexElementType mType;
- VertexElementSemantic mSemantic;
- UINT16 mIndex;
- UINT32 mInstanceStepRate;
- };
- /** @cond SPECIALIZATIONS */
- BS_ALLOW_MEMCPY_SERIALIZATION(VertexElement);
- /** @endcond */
- /** Contains information about a vertex declaration. */
- class BS_CORE_EXPORT VertexDeclarationProperties
- {
- public:
- VertexDeclarationProperties(const List<VertexElement>& elements);
- bool operator== (const VertexDeclarationProperties& rhs) const;
- bool operator!= (const VertexDeclarationProperties& rhs) const;
- /** Get the number of elements in the declaration. */
- UINT32 getElementCount() const { return (UINT32)mElementList.size(); }
-
- /** Returns a list of vertex elements in the declaration. */
- const List<VertexElement>& getElements() const { return mElementList; }
- /** Returns a single vertex element at the specified index. */
- const VertexElement* getElement(UINT16 index) const;
- /**
- * Attempts to find an element by the given semantic and semantic index. If no element can be found null is returned.
- */
- const VertexElement* findElementBySemantic(VertexElementSemantic sem, UINT16 index = 0) const;
- /** Returns a list of all elements that use the provided source index. */
- List<VertexElement> findElementsBySource(UINT16 source) const;
- /** Returns the total size of all vertex elements using the provided source index. */
- UINT32 getVertexSize(UINT16 source) const;
- protected:
- friend class VertexDeclaration;
- friend class VertexDeclarationRTTI;
- List<VertexElement> mElementList;
- };
- /**
- * Describes a set of vertex elements, used for describing contents of a vertex buffer or inputs to a vertex GPU program.
- *
- * @note Sim thread.
- */
- class BS_CORE_EXPORT VertexDeclaration : public IReflectable, public CoreObject
- {
- public:
- virtual ~VertexDeclaration() { }
- /** Returns properties describing the vertex declaration. */
- const VertexDeclarationProperties& getProperties() const { return mProperties; }
- /** Retrieves a core implementation of a vertex declaration usable only from the core thread. */
- SPtr<ct::VertexDeclaration> getCore() const;
- /** @copydoc HardwareBufferManager::createVertexDeclaration */
- static SPtr<VertexDeclaration> create(const SPtr<VertexDataDesc>& desc);
- protected:
- friend class HardwareBufferManager;
- VertexDeclaration(const List<VertexElement>& elements);
- /** @copydoc CoreObject::createCore */
- SPtr<ct::CoreObject> createCore() const override;
- protected:
- VertexDeclarationProperties mProperties;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class VertexDeclarationRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- };
- /** Converts a vertex semantic enum to a readable name. */
- BS_CORE_EXPORT String toString(const VertexElementSemantic& val);
- /** Converts a vertex semantic enum to a readable name. */
- BS_CORE_EXPORT WString toWString(const VertexElementSemantic& val);
- /** @} */
- namespace ct
- {
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /**
- * Core thread portion of a bs::VertexDeclaration.
- *
- * @note Core thread.
- */
- class BS_CORE_EXPORT VertexDeclaration : public CoreObject
- {
- public:
- virtual ~VertexDeclaration() { }
- /** @copydoc CoreObject::initialize */
- void initialize() override;
- /** Returns properties describing the vertex declaration. */
- const VertexDeclarationProperties& getProperties() const { return mProperties; }
- /** Returns an ID unique to this declaration. */
- UINT32 getId() const { return mId; }
- /**
- * Checks can a vertex buffer declared with this declaration be bound to a shader defined with the provided
- * declaration.
- */
- bool isCompatible(const SPtr<VertexDeclaration>& shaderDecl);
- /**
- * Returns a list of vertex elements that the provided shader's vertex declaration expects but aren't present in
- * this vertex declaration.
- */
- Vector<VertexElement> getMissingElements(const SPtr<VertexDeclaration>& shaderDecl);
- /** @copydoc HardwareBufferManager::createVertexDeclaration */
- static SPtr<VertexDeclaration> create(const SPtr<VertexDataDesc>& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT);
- protected:
- friend class HardwareBufferManager;
- VertexDeclaration(const List<VertexElement>& elements, GpuDeviceFlags deviceMask);
- VertexDeclarationProperties mProperties;
- UINT32 mId;
- static UINT32 NextFreeId;
- };
- /** @} */
- }
- }
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