BsViewport.h 6.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "Reflection/BsIReflectable.h"
  6. #include "CoreThread/BsCoreObject.h"
  7. #include "Image/BsColor.h"
  8. #include "Math/BsRect2I.h"
  9. #include "Math/BsRect2.h"
  10. #include "Utility/BsEvent.h"
  11. namespace bs
  12. {
  13. /** @addtogroup Implementation
  14. * @{
  15. */
  16. /** Flags that determine which portion of the viewport to clear. */
  17. enum BS_SCRIPT_EXPORT(n:ClearFlags) class ClearFlagBits
  18. {
  19. Empty,
  20. Color = 1 << 0,
  21. Depth = 1 << 1,
  22. Stencil = 1 << 2
  23. };
  24. typedef Flags<ClearFlagBits> ClearFlags;
  25. BS_FLAGS_OPERATORS(ClearFlagBits)
  26. /**
  27. * Viewport determines to which RenderTarget should rendering be performed. It allows you to render to a sub-region of the
  28. * target by specifying the area rectangle, and allows you to set up color/depth/stencil clear values for that specific region.
  29. */
  30. class BS_CORE_EXPORT ViewportBase
  31. {
  32. public:
  33. virtual ~ViewportBase() { }
  34. /** Determines the area that the viewport covers. Coordinates are in normalized [0, 1] range. */
  35. BS_SCRIPT_EXPORT(n:Area,pr:setter)
  36. void setArea(const Rect2& area);
  37. /** @copydoc setArea() */
  38. BS_SCRIPT_EXPORT(n:Area,pr:getter)
  39. Rect2 getArea() const { return mNormArea; }
  40. /** Returns the area of the render target covered by the viewport, in pixels. */
  41. BS_SCRIPT_EXPORT(n:PixelArea,pr:getter)
  42. Rect2I getPixelArea() const;
  43. /** Determines which portions of the render target should be cleared before rendering to this viewport is performed. */
  44. BS_SCRIPT_EXPORT(n:ClearFlags,pr:setter)
  45. void setClearFlags(ClearFlags flags);
  46. /** @copydoc setClearFlags() */
  47. BS_SCRIPT_EXPORT(n:ClearFlags,pr:getter)
  48. ClearFlags getClearFlags() const { return mClearFlags; }
  49. /** Sets values to clear color, depth and stencil buffers to. */
  50. void setClearValues(const Color& clearColor, float clearDepth = 0.0f, UINT16 clearStencil = 0);
  51. /** Determines the color to clear the viewport to before rendering, if color clear is enabled. */
  52. BS_SCRIPT_EXPORT(n:ClearColor,pr:setter)
  53. void setClearColorValue(const Color& color);
  54. /** @copydoc setClearColorValue() */
  55. BS_SCRIPT_EXPORT(n:ClearColor,pr:getter)
  56. const Color& getClearColorValue() const { return mClearColorValue; }
  57. /** Determines the value to clear the depth buffer to before rendering, if depth clear is enabled. */
  58. BS_SCRIPT_EXPORT(n:ClearDepth,pr:setter)
  59. void setClearDepthValue(float depth);
  60. /** @copydoc setClearDepthValue() */
  61. BS_SCRIPT_EXPORT(n:ClearDepth,pr:getter)
  62. float getClearDepthValue() const { return mClearDepthValue; }
  63. /** Determines the value to clear the stencil buffer to before rendering, if stencil clear is enabled. */
  64. BS_SCRIPT_EXPORT(n:ClearStencil,pr:setter)
  65. void setClearStencilValue(UINT16 value);
  66. /** @copydoc setClearStencilValue() */
  67. BS_SCRIPT_EXPORT(n:ClearStencil,pr:getter)
  68. UINT16 getClearStencilValue() const { return mClearStencilValue; }
  69. protected:
  70. ViewportBase(float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
  71. /**
  72. * Marks the core data as dirty. This causes the data from the sim thread object be synced with the core thread
  73. * version of the object.
  74. */
  75. virtual void _markCoreDirty() { }
  76. /** Gets the render target width. */
  77. virtual UINT32 getTargetWidth() const = 0;
  78. /** Gets the render target width. */
  79. virtual UINT32 getTargetHeight() const = 0;
  80. Rect2 mNormArea;
  81. ClearFlags mClearFlags;
  82. Color mClearColorValue;
  83. float mClearDepthValue;
  84. UINT16 mClearStencilValue;
  85. static const Color DEFAULT_CLEAR_COLOR;
  86. };
  87. /** @} */
  88. /** @addtogroup RenderAPI
  89. * @{
  90. */
  91. /** @copydoc ViewportBase */
  92. class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) Viewport : public IReflectable, public CoreObject, public ViewportBase
  93. {
  94. public:
  95. /** Determines the render target the viewport is associated with. */
  96. BS_SCRIPT_EXPORT(n:Target,pr:setter)
  97. void setTarget(const SPtr<RenderTarget>& target);
  98. /** @copydoc setTarget() */
  99. BS_SCRIPT_EXPORT(n:Target,pr:getter)
  100. SPtr<RenderTarget> getTarget() const { return mTarget; }
  101. /** Retrieves a core implementation of a viewport usable only from the core thread. */
  102. SPtr<ct::Viewport> getCore() const;
  103. /**
  104. * Creates a new viewport.
  105. *
  106. * @note Viewport coordinates are normalized in [0, 1] range.
  107. */
  108. BS_SCRIPT_EXPORT(ec:Viewport)
  109. static SPtr<Viewport> create(const SPtr<RenderTarget>& target, float x = 0.0f, float y = 0.0f,
  110. float width = 1.0f, float height = 1.0f);
  111. protected:
  112. Viewport(const SPtr<RenderTarget>& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
  113. /** @copydoc ViewportBase::_markCoreDirty */
  114. void _markCoreDirty() override;
  115. /** @copydoc ViewportBase::getTargetWidth */
  116. UINT32 getTargetWidth() const override;
  117. /** @copydoc ViewportBase::getTargetHeight */
  118. UINT32 getTargetHeight() const override;
  119. /** @copydoc CoreObject::syncToCore */
  120. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  121. /** @copydoc CoreObject::getCoreDependencies */
  122. void getCoreDependencies(Vector<CoreObject*>& dependencies) override;
  123. /** @copydoc CoreObject::createCore */
  124. SPtr<ct::CoreObject> createCore() const override;
  125. SPtr<RenderTarget> mTarget;
  126. /************************************************************************/
  127. /* RTTI */
  128. /************************************************************************/
  129. Viewport();
  130. /** Creates an empty viewport for serialization purposes. */
  131. static SPtr<Viewport> createEmpty();
  132. public:
  133. friend class ViewportRTTI;
  134. static RTTITypeBase* getRTTIStatic();
  135. RTTITypeBase* getRTTI() const override;
  136. };
  137. /** @} */
  138. namespace ct
  139. {
  140. /** @addtogroup RenderAPI-Internal
  141. * @{
  142. */
  143. /** @copydoc ViewportBase */
  144. class BS_CORE_EXPORT Viewport : public CoreObject, public ViewportBase
  145. {
  146. public:
  147. /** Returns the render target the viewport is associated with. */
  148. SPtr<RenderTarget> getTarget() const { return mTarget; }
  149. /** Sets the render target the viewport will be associated with. */
  150. void setTarget(const SPtr<RenderTarget>& target) { mTarget = target; }
  151. /** @copydoc bs::Viewport::create() */
  152. static SPtr<Viewport> create(const SPtr<RenderTarget>& target, float x = 0.0f, float y = 0.0f,
  153. float width = 1.0f, float height = 1.0f);
  154. protected:
  155. friend class bs::Viewport;
  156. Viewport(const SPtr<RenderTarget>& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
  157. /** @copydoc ViewportBase::getTargetWidth */
  158. UINT32 getTargetWidth() const override;
  159. /** @copydoc ViewportBase::getTargetHeight */
  160. UINT32 getTargetHeight() const override;
  161. /** @copydoc CoreObject::syncToCore */
  162. void syncToCore(const CoreSyncData& data) override;
  163. SPtr<RenderTarget> mTarget;
  164. };
  165. /** @} */
  166. }
  167. }