BsLinuxRenderWindow.h 5.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "RenderAPI/BsRenderWindow.h"
  6. #include <X11/extensions/Xrandr.h>
  7. namespace bs
  8. {
  9. class LinuxWindow;
  10. class LinuxRenderWindow;
  11. namespace ct
  12. {
  13. class LinuxRenderWindow;
  14. }
  15. /** @addtogroup Vulkan
  16. * @{
  17. */
  18. /**
  19. * Render window implementation for Linux.
  20. *
  21. * @note Sim thread only.
  22. */
  23. class LinuxRenderWindow : public RenderWindow
  24. {
  25. public:
  26. ~LinuxRenderWindow() { }
  27. /** @copydoc RenderWindow::getCustomAttribute */
  28. void getCustomAttribute(const String& name, void* pData) const override;
  29. /** @copydoc RenderWindow::screenToWindowPos */
  30. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  31. /** @copydoc RenderWindow::windowToScreenPos */
  32. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  33. /** @copydoc RenderWindow::getCore */
  34. SPtr<ct::LinuxRenderWindow> getCore() const;
  35. protected:
  36. friend class VulkanRenderWindowManager;
  37. friend class ct::LinuxRenderWindow;
  38. LinuxRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  39. /** @copydoc RenderWindow::getProperties */
  40. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  41. /** @copydoc RenderWindow::syncProperties */
  42. void syncProperties() override;
  43. /** @copydoc RenderWindow::createCore */
  44. SPtr<ct::CoreObject> createCore() const override;
  45. private:
  46. RenderWindowProperties mProperties;
  47. };
  48. namespace ct
  49. {
  50. /**
  51. * Render window implementation for Linux.
  52. *
  53. * @note Core thread only.
  54. */
  55. class LinuxRenderWindow : public RenderWindow
  56. {
  57. public:
  58. LinuxRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, VulkanRenderAPI& renderAPI);
  59. ~LinuxRenderWindow();
  60. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  61. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  62. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  63. void setFullscreen(const VideoMode& videoMode) override;
  64. /** @copydoc RenderWindow::setWindowed */
  65. void setWindowed(UINT32 width, UINT32 height) override;
  66. /** @copydoc RenderWindow::setHidden */
  67. void setHidden(bool hidden) override;
  68. /** @copydoc RenderWindow::minimize */
  69. void minimize() override;
  70. /** @copydoc RenderWindow::maximize */
  71. void maximize() override;
  72. /** @copydoc RenderWindow::restore */
  73. void restore() override;
  74. /** @copydoc RenderWindow::move */
  75. void move(INT32 left, INT32 top) override;
  76. /** @copydoc RenderWindow::resize */
  77. void resize(UINT32 width, UINT32 height) override;
  78. /** @copydoc RenderWindow::setVSync */
  79. void setVSync(bool enabled, UINT32 interval = 1) override;
  80. /**
  81. * Copies the contents of a frame buffer into the pre-allocated buffer.
  82. *
  83. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  84. * @param[in] buffer Frame buffer to read the contents from.
  85. */
  86. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  87. /** Prepares the back buffer for rendering. Should be called before it is bound to the GPU. */
  88. void acquireBackBuffer();
  89. /** @copydoc RenderWindow::swapBuffers */
  90. void swapBuffers(UINT32 syncMask) override;
  91. /** @copydoc RenderWindow::getCustomAttribute */
  92. void getCustomAttribute(const String& name, void* pData) const override;
  93. /** @copydoc RenderWindow::setActive */
  94. void setActive(bool state) override;
  95. /** @copydoc RenderWindow::_windowMovedOrResized */
  96. void _windowMovedOrResized() override;
  97. /** Returns a lock that can be used for accessing synced properties. */
  98. SpinLock& _getPropertiesLock() { return mLock;}
  99. /** Returns the internal X11 window that this object wraps. */
  100. LinuxWindow* _getInternal() const { return mWindow; }
  101. protected:
  102. /** Changes the video mode to the specified RandR mode on the specified output device. */
  103. void setVideoMode(INT32 screen, RROutput output, RRMode mode);
  104. /** @copydoc CoreObject::initialize */
  105. void initialize() override;
  106. /** @copydoc RenderWindow::getProperties */
  107. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  108. /** @copydoc RenderWindow::getSyncedProperties */
  109. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  110. /** @copydoc RenderWindow::syncProperties */
  111. void syncProperties() override;
  112. protected:
  113. friend class bs::LinuxRenderWindow;
  114. VulkanRenderAPI& mRenderAPI;
  115. VkSurfaceKHR mSurface;
  116. VkColorSpaceKHR mColorSpace;
  117. VkFormat mColorFormat;
  118. VkFormat mDepthFormat;
  119. UINT32 mPresentQueueFamily;
  120. SPtr<VulkanSwapChain> mSwapChain;
  121. VulkanSemaphore* mSemaphoresTemp[BS_MAX_UNIQUE_QUEUES + 1]; // +1 for present semaphore
  122. bool mRequiresNewBackBuffer;
  123. LinuxWindow* mWindow;
  124. RenderWindowProperties mProperties;
  125. RenderWindowProperties mSyncedProperties;
  126. bool mIsChild;
  127. bool mShowOnSwap;
  128. };
  129. }
  130. /** @} */
  131. }