BsVulkanRenderWindowManager.cpp 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsVulkanRenderWindowManager.h"
  4. #if BS_PLATFORM == BS_PLATFORM_WIN32
  5. #include "Win32/BsWin32RenderWindow.h"
  6. #elif BS_PLATFORM == BS_PLATFORM_LINUX
  7. #include "Linux/BsLinuxRenderWindow.h"
  8. #endif
  9. namespace bs
  10. {
  11. VulkanRenderWindowManager::VulkanRenderWindowManager()
  12. { }
  13. SPtr<RenderWindow> VulkanRenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow)
  14. {
  15. if(parentWindow != nullptr)
  16. {
  17. UINT64 hWnd;
  18. parentWindow->getCustomAttribute("WINDOW", &hWnd);
  19. desc.platformSpecific["parentWindowHandle"] = toString(hWnd);
  20. }
  21. // Create the window
  22. #if BS_PLATFORM == BS_PLATFORM_WIN32
  23. Win32RenderWindow* renderWindow = new (bs_alloc<Win32RenderWindow>()) Win32RenderWindow(desc, windowId);
  24. return bs_core_ptr<Win32RenderWindow>(renderWindow);
  25. #elif BS_PLATFORM == BS_PLATFORM_LINUX
  26. LinuxRenderWindow* renderWindow = new (bs_alloc<LinuxRenderWindow>()) LinuxRenderWindow(desc, windowId);
  27. return bs_core_ptr<LinuxRenderWindow>(renderWindow);
  28. #endif
  29. }
  30. }