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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmTextureManager.h"
- #include "CmException.h"
- #include "CmPixelUtil.h"
- #include "CmMultiRenderTexture.h"
- #include "CmRenderSystem.h"
- namespace BansheeEngine
- {
- TextureManager::TextureManager()
- {
- // Subclasses should register (when this is fully constructed)
- }
- TextureManager::~TextureManager()
- {
- // subclasses should unregister with resource group manager
- }
- void TextureManager::onStartUp()
- {
- // Internally this will call our createTextureImpl virtual method. But since this is guaranteed
- // to be the last class in the hierarchy, we can call a virtual method from constructor.
- mDummyTexture = Texture::create(TEX_TYPE_2D, 2, 2, 0, PF_R8G8B8A8);
- UINT32 subresourceIdx = mDummyTexture->mapToSubresourceIdx(0, 0);
- PixelDataPtr data = mDummyTexture->allocateSubresourceBuffer(subresourceIdx);
- data->setColorAt(Color::Red, 0, 0);
- data->setColorAt(Color::Red, 0, 1);
- data->setColorAt(Color::Red, 1, 0);
- data->setColorAt(Color::Red, 1, 1);
- AsyncOp op;
- data->_lock();
- RenderSystem::instance().writeSubresource(mDummyTexture.getInternalPtr(), mDummyTexture->mapToSubresourceIdx(0, 0), data, false, op);
- }
- TexturePtr TextureManager::createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth, int numMipmaps,
- PixelFormat format, int usage, bool hwGamma,
- UINT32 fsaa, const String& fsaaHint)
- {
- TexturePtr ret = createTextureImpl();
- ret->_setThisPtr(ret);
- ret->initialize(texType, width, height, depth, static_cast<size_t>(numMipmaps), format, usage, hwGamma, fsaa, fsaaHint);
- return ret;
- }
- TexturePtr TextureManager::createEmpty()
- {
- TexturePtr texture = createTextureImpl();
- texture->_setThisPtr(texture);
- return texture;
- }
- RenderTexturePtr TextureManager::createRenderTexture(TextureType textureType, UINT32 width, UINT32 height,
- PixelFormat format, bool hwGamma, UINT32 fsaa, const String& fsaaHint,
- bool createDepth, PixelFormat depthStencilFormat)
- {
- TexturePtr texture = createTexture(textureType, width, height, 0, format, TU_RENDERTARGET, hwGamma, fsaa, fsaaHint);
- TexturePtr depthStencil = nullptr;
- if(createDepth)
- {
- depthStencil = createTexture(TEX_TYPE_2D, width, height, 0, depthStencilFormat, TU_DEPTHSTENCIL, false, fsaa, fsaaHint);
- }
- RENDER_TEXTURE_DESC desc;
- desc.colorSurface.texture = texture;
- desc.colorSurface.face = 0;
- desc.colorSurface.mipLevel = 0;
- desc.colorSurface.numFaces = 1;
- desc.depthStencilSurface.texture = depthStencil;
- desc.depthStencilSurface.face = 0;
- desc.depthStencilSurface.mipLevel = 0;
- desc.depthStencilSurface.numFaces = 1;
- RenderTexturePtr newRT = createRenderTexture(desc);
- return newRT;
- }
- RenderTexturePtr TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC& desc)
- {
- RenderTexturePtr newRT = createRenderTextureImpl();
- newRT->_setThisPtr(newRT);
- newRT->initialize(desc);
- return newRT;
- }
- MultiRenderTexturePtr TextureManager::createEmptyMultiRenderTexture()
- {
- MultiRenderTexturePtr newRT = createMultiRenderTextureImpl();
- newRT->_setThisPtr(newRT);
- return newRT;
- }
- bool TextureManager::isFormatSupported(TextureType ttype, PixelFormat format, int usage)
- {
- return getNativeFormat(ttype, format, usage) == format;
- }
- }
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