BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
CubeShadowFiltering.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
DeferredLightCommon.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
ImageBasedLighting.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
LightingCommon.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 years ago
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 years ago
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
ShadowDepthBase.bslinc 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
ShadowFiltering.bslinc 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes 8 years ago
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 years ago
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago