| .. |
|
Win32
|
e376c7b676
Vulkan: Properly hide window on start, if specified
|
9 anni fa |
|
BsVulkanCommandBuffer.cpp
|
f03dcda9f7
Vulkan: Avoid redundant layout transitions
|
9 anni fa |
|
BsVulkanCommandBufferManager.cpp
|
e1e7afd433
Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more
|
9 anni fa |
|
BsVulkanDescriptorLayout.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanDescriptorManager.cpp
|
828c0e6fdc
Vulkan: Fixing remanining issues relating to shutdown
|
9 anni fa |
|
BsVulkanDescriptorPool.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanDescriptorSet.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanDevice.cpp
|
85dfe3e9da
Vulkan: More fixes
|
9 anni fa |
|
BsVulkanEventQuery.cpp
|
76cbd8ca92
Vulkan: If render pass is currently executing queue events until it ends
|
9 anni fa |
|
BsVulkanFramebuffer.cpp
|
4ce05d637b
Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers
|
9 anni fa |
|
BsVulkanGLSLProgramFactory.cpp
|
d083b0c77b
Vulkan: Significant speedup to GLSL parsing
|
9 anni fa |
|
BsVulkanGpuBuffer.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanGpuParamBlockBuffer.cpp
|
1a47d80872
Flush GPU param block buffers when GPU params are bound
|
9 anni fa |
|
BsVulkanGpuParams.cpp
|
4ce05d637b
Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers
|
9 anni fa |
|
BsVulkanGpuPipelineParamInfo.cpp
|
63c3eeff6c
Vulkan: Fixing mem. corrupting in VulkanGpuParams
|
9 anni fa |
|
BsVulkanGpuPipelineState.cpp
|
dddcea0a73
Vulkan: Fix an issue where stencil writes were being disabled together with depth writes
|
9 anni fa |
|
BsVulkanGpuProgram.cpp
|
2770cbbeb5
Vulkan: Generate valid SPIR-V code
|
9 anni fa |
|
BsVulkanHardwareBuffer.cpp
|
9e6bb93b0a
Vulkan: Don't crash when mapping a zero sized buffer
|
9 anni fa |
|
BsVulkanHardwareBufferManager.cpp
|
3f6cdb3db7
Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues
|
9 anni fa |
|
BsVulkanIndexBuffer.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanMappings.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanOcclusionQuery.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanPlugin.cpp
|
21eb8822cf
Various Vulkan fixes and tweaks
|
9 anni fa |
|
BsVulkanQueryManager.cpp
|
442b8af92b
Vulkan: Handle query resets when issued within render-pass
|
9 anni fa |
|
BsVulkanQueue.cpp
|
8356f1e8cf
Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully
|
9 anni fa |
|
BsVulkanRenderAPI.cpp
|
d5ab33634d
Vulkan: Submit main CB before attempting to read from a GPU resource. Fixed scene picking.
|
9 anni fa |
|
BsVulkanRenderAPIFactory.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanRenderStateManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanRenderTexture.cpp
|
6312a50d96
Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested
|
9 anni fa |
|
BsVulkanRenderWindowManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanResource.cpp
|
1b4349927e
More Vulkan fixes
|
9 anni fa |
|
BsVulkanSamplerState.cpp
|
3f6cdb3db7
Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues
|
9 anni fa |
|
BsVulkanSwapChain.cpp
|
4ce05d637b
Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers
|
9 anni fa |
|
BsVulkanTexture.cpp
|
2956f2514b
Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout
|
9 anni fa |
|
BsVulkanTextureManager.cpp
|
fa27cbfa05
Vulkan: Depth-stencil image bound in the shader now properly uses the depth aspect only
|
9 anni fa |
|
BsVulkanTimerQuery.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanUtility.cpp
|
85dfe3e9da
Vulkan: More fixes
|
9 anni fa |
|
BsVulkanVertexBuffer.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anni fa |
|
BsVulkanVertexInputManager.cpp
|
585ee02f70
Vulkan: Example project now mostly functional on Vulkan
|
9 anni fa |