BsScriptTexture2D.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptTexture.h"
  6. #include "BsScriptObject.h"
  7. #include "BsTexture.h"
  8. namespace bs
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for a 2D Texture. */
  14. class BS_SCR_BE_EXPORT ScriptTexture2D : public TScriptResource<ScriptTexture2D, Texture>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture2D")
  18. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  19. static MonoObject* createInstance();
  20. private:
  21. friend class ScriptResourceManager;
  22. ScriptTexture2D(MonoObject* instance, const HTexture& texture);
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  27. UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
  28. static MonoObject* internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  29. static MonoObject* internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  30. static void internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel);
  31. static void internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel);
  32. };
  33. /** @} */
  34. }