marco.bellan 06ed2916db Depth buffer reading hace 9 años
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BsLightRendering.cpp 0696a5094f Neater light pass material parameter assignment hace 9 años
BsObjectRendering.cpp 472f4c82b3 Properly render skinned mesh even when no animation is running hace 9 años
BsPostProcessing.cpp a497317478 Fixed shader import so it properly initializes shader variations hace 9 años
BsRenderBeast.cpp 472f4c82b3 Properly render skinned mesh even when no animation is running hace 9 años
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang hace 9 años
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings hace 9 años
BsRenderTargets.cpp cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors hace 9 años
BsRenderTexturePool.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsRendererCamera.cpp 06ed2916db Depth buffer reading hace 9 años
BsSamplerOverrides.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años