BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
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DeferredBasePass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
DeferredLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
DeferredPointLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
GBuffer.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
NormalVertexInput.bslinc.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
PPBase.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
PPTonemapCommon.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
PPWhiteBalance.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
PerCameraData.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
PerObjectData.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
ResolveCommon.bslinc.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
SkinnedVertexInput.bslinc.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
SpriteImage.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago
VolumeRenderBase.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 years ago