BearishSun 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders 9 tahun lalu
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BansheeCore 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size 9 tahun lalu
BansheeD3D11RenderAPI c210038c6b Allow creation of render/depth-stencil textures with multiple mip levels 9 tahun lalu
BansheeEditor 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders 9 tahun lalu
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BansheeEngine 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders 9 tahun lalu
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 tahun lalu
BansheeFMOD b82e9e33bb Improving build find module functions 9 tahun lalu
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 tahun lalu
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats 9 tahun lalu
BansheeGLRenderAPI 718ed85258 OpenGL: Added support for shared storage blocks 9 tahun lalu
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 tahun lalu
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 tahun lalu
BansheeUtility 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 tahun lalu
BansheeVulkanRenderAPI 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 tahun lalu
CMake aa3da03dd4 Fixing findglslang build module 9 tahun lalu
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) 9 tahun lalu
ExampleProject a4a8a242bb Added a new low-level rendering example project 9 tahun lalu
Game 5496a2e79a Fixing Windows build for some helper projects 9 tahun lalu
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 tahun lalu
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 tahun lalu
RenderBeast 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views 9 tahun lalu
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 tahun lalu
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 tahun lalu
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project 9 tahun lalu