| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- #include "BsD3D11BlendState.h"
- #include "BsD3D11Mappings.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- D3D11BlendStateCore::D3D11BlendStateCore(const BLEND_STATE_DESC& desc, UINT32 id)
- :BlendStateCore(desc, id), mBlendState(nullptr)
- { }
- D3D11BlendStateCore::~D3D11BlendStateCore()
- {
- SAFE_RELEASE(mBlendState);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_BlendState);
- }
- void D3D11BlendStateCore::createInternal()
- {
- D3D11_BLEND_DESC blendStateDesc;
- ZeroMemory(&blendStateDesc, sizeof(D3D11_BLEND_DESC));
- blendStateDesc.AlphaToCoverageEnable = mProperties.getAlphaToCoverageEnabled();
- blendStateDesc.IndependentBlendEnable = mProperties.getIndependantBlendEnable();
-
- for(UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
- {
- blendStateDesc.RenderTarget[i].BlendEnable = mProperties.getBlendEnabled(i);
- blendStateDesc.RenderTarget[i].BlendOp = D3D11Mappings::get(mProperties.getBlendOperation(i));
- blendStateDesc.RenderTarget[i].BlendOpAlpha = D3D11Mappings::get(mProperties.getAlphaBlendOperation(i));
- blendStateDesc.RenderTarget[i].DestBlend = D3D11Mappings::get(mProperties.getDstBlend(i));
- blendStateDesc.RenderTarget[i].DestBlendAlpha = D3D11Mappings::get(mProperties.getAlphaDstBlend(i));
- blendStateDesc.RenderTarget[i].RenderTargetWriteMask = 0xf & (mProperties.getRenderTargetWriteMask(i)); // Mask out all but last 4 bits
- blendStateDesc.RenderTarget[i].SrcBlend = D3D11Mappings::get(mProperties.getSrcBlend(i));
- blendStateDesc.RenderTarget[i].SrcBlendAlpha = D3D11Mappings::get(mProperties.getAlphaSrcBlend(i));
- }
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- HRESULT hr = device.getD3D11Device()->CreateBlendState(&blendStateDesc, &mBlendState);
- if(FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create blend state.\nError Description:" + errorDescription);
- }
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_BlendState);
- BlendStateCore::createInternal();
- }
- }
|