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- #include "BsD3D11GpuBufferView.h"
- #include "BsD3D11GpuBuffer.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsRenderStats.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- D3D11GpuBufferView::D3D11GpuBufferView()
- :GpuBufferView(), mSRV(nullptr), mUAV(nullptr)
- {
- }
- D3D11GpuBufferView::~D3D11GpuBufferView()
- {
- SAFE_RELEASE(mSRV);
- SAFE_RELEASE(mUAV);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_ResourceView);
- }
- void D3D11GpuBufferView::initialize(const SPtr<GpuBufferCore>& buffer, GPU_BUFFER_DESC& desc)
- {
- GpuBufferView::initialize(buffer, desc);
- D3D11GpuBufferCore* d3d11GpuBuffer = static_cast<D3D11GpuBufferCore*>(buffer.get());
- if((desc.usage & GVU_RANDOMWRITE) != 0)
- mUAV = createUAV(d3d11GpuBuffer, desc.firstElement, desc.numElements, desc.useCounter);
- else if((desc.usage & GVU_RENDERTARGET) != 0)
- {
- BS_EXCEPT(NotImplementedException, "Cannot create a render target view for buffers yet.");
- }
- else
- mSRV = createSRV(d3d11GpuBuffer, desc.firstElement, desc.elementWidth, desc.numElements);
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_ResourceView);
- }
- ID3D11ShaderResourceView* D3D11GpuBufferView::createSRV(D3D11GpuBufferCore* buffer, UINT32 firstElement, UINT32 elementWidth, UINT32 numElements)
- {
- const GpuBufferProperties& props = buffer->getProperties();
- if (props.getType() == GBT_APPENDCONSUME)
- BS_EXCEPT(InvalidParametersException, "Cannot create ShaderResourceView for an append/consume buffer.");
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- if (props.getType() == GBT_STRUCTURED)
- {
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- desc.Buffer.ElementOffset = firstElement * elementWidth;
- desc.Buffer.ElementWidth = elementWidth;
- }
- else if (props.getType() == GBT_RAW)
- {
- desc.Format = DXGI_FORMAT_R32_TYPELESS;
- desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
- desc.BufferEx.Flags = D3D11_BUFFEREX_SRV_FLAG_RAW;
- desc.BufferEx.FirstElement = firstElement;
- desc.BufferEx.NumElements = numElements;
- }
- else if (props.getType() == GBT_INDIRECTARGUMENT)
- {
- desc.Format = DXGI_FORMAT_R32_UINT;
- desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- desc.Buffer.ElementOffset = firstElement * elementWidth;
- desc.Buffer.ElementWidth = elementWidth;
- }
- ID3D11ShaderResourceView* srv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(buffer->getDX11Buffer(), &desc, &srv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
- }
- return srv;
- }
- ID3D11UnorderedAccessView* D3D11GpuBufferView::createUAV(D3D11GpuBufferCore* buffer, UINT32 firstElement, UINT32 numElements, bool useCounter)
- {
- const GpuBufferProperties& props = buffer->getProperties();
- D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
- if (props.getType() == GBT_STRUCTURED)
- {
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- if(useCounter)
- desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
- else
- desc.Buffer.Flags = 0;
- }
- else if (props.getType() == GBT_RAW)
- {
- desc.Format = DXGI_FORMAT_R32_TYPELESS;
- desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- else if (props.getType() == GBT_INDIRECTARGUMENT)
- {
- desc.Format = DXGI_FORMAT_R32_UINT;
- desc.Buffer.Flags = 0;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- else if (props.getType() == GBT_APPENDCONSUME)
- {
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_APPEND;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- ID3D11UnorderedAccessView* uav = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(buffer->getDX11Buffer(), &desc, &uav);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
- }
- return uav;
- }
- }
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