BsD3D11HLSLParamParser.cpp 11 KB

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  1. #include "BsD3D11HLSLParamParser.h"
  2. #include "BsD3D11Mappings.h"
  3. #include "BsGpuParamDesc.h"
  4. #include "BsException.h"
  5. #include "BsDebug.h"
  6. namespace BansheeEngine
  7. {
  8. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
  9. {
  10. const char* commentString = nullptr;
  11. ID3DBlob* pIDisassembly = nullptr;
  12. char* pDisassembly = nullptr;
  13. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  14. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  15. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  16. if (FAILED(hr))
  17. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  18. ID3D11ShaderReflection* shaderReflection;
  19. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  20. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  21. if (FAILED(hr))
  22. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  23. D3D11_SHADER_DESC shaderDesc;
  24. hr = shaderReflection->GetDesc(&shaderDesc);
  25. if (FAILED(hr))
  26. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  27. if (inputParams != nullptr)
  28. {
  29. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  30. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  31. {
  32. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  33. if (FAILED(hr))
  34. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  35. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  36. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  37. }
  38. }
  39. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  40. {
  41. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  42. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  43. if (FAILED(hr))
  44. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  45. parseResource(bindingDesc, desc);
  46. }
  47. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  48. {
  49. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  50. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  51. parseBuffer(shaderReflectionConstantBuffer, desc);
  52. }
  53. // TODO - Parse:
  54. // - Tex arrays, RW tex arrays and MS textures
  55. // - UINT8, UINT and double values
  56. shaderReflection->Release();
  57. }
  58. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
  59. {
  60. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  61. {
  62. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  63. {
  64. GpuParamBlockDesc blockDesc;
  65. blockDesc.name = resourceDesc.Name;
  66. blockDesc.slot = resourceDesc.BindPoint + i;
  67. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  68. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  69. blockDesc.isShareable = false;
  70. else
  71. blockDesc.isShareable = true;
  72. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  73. }
  74. else
  75. {
  76. GpuParamObjectDesc memberDesc;
  77. memberDesc.name = resourceDesc.Name;
  78. memberDesc.slot = resourceDesc.BindPoint + i;
  79. memberDesc.type = GPOT_UNKNOWN;
  80. switch(resourceDesc.Type)
  81. {
  82. case D3D_SIT_SAMPLER:
  83. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  84. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  85. break;
  86. case D3D_SIT_TEXTURE:
  87. switch(resourceDesc.Dimension)
  88. {
  89. case D3D_SRV_DIMENSION_TEXTURE1D:
  90. memberDesc.type = GPOT_TEXTURE1D;
  91. break;
  92. case D3D_SRV_DIMENSION_TEXTURE2D:
  93. memberDesc.type = GPOT_TEXTURE2D;
  94. break;
  95. case D3D_SRV_DIMENSION_TEXTURE3D:
  96. memberDesc.type = GPOT_TEXTURE3D;
  97. break;
  98. case D3D_SRV_DIMENSION_TEXTURECUBE:
  99. memberDesc.type = GPOT_TEXTURECUBE;
  100. break;
  101. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  102. memberDesc.type = GPOT_TEXTURE2DMS;
  103. break;
  104. default:
  105. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  106. }
  107. if(memberDesc.type != GPOT_UNKNOWN)
  108. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  109. break;
  110. case D3D_SIT_STRUCTURED:
  111. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  112. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  113. break;
  114. case D3D_SIT_BYTEADDRESS:
  115. memberDesc.type = GPOT_BYTE_BUFFER;
  116. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  117. break;
  118. case D3D11_SIT_UAV_RWTYPED:
  119. memberDesc.type = GPOT_RWTYPED_BUFFER;
  120. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  121. break;
  122. case D3D11_SIT_UAV_RWSTRUCTURED:
  123. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  124. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  125. break;
  126. case D3D11_SIT_UAV_RWBYTEADDRESS:
  127. memberDesc.type = GPOT_RWBYTE_BUFFER;
  128. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  129. break;
  130. case D3D_SIT_UAV_APPEND_STRUCTURED:
  131. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  132. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  133. break;
  134. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  135. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  136. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  137. break;
  138. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  139. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  140. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  141. break;
  142. default:
  143. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  144. }
  145. }
  146. }
  147. }
  148. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
  149. {
  150. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  151. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  152. if (FAILED(hr))
  153. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  154. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  155. {
  156. LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
  157. return;
  158. }
  159. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  160. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  161. {
  162. ID3D11ShaderReflectionVariable* varRef;
  163. varRef = bufferReflection->GetVariableByIndex(j);
  164. D3D11_SHADER_VARIABLE_DESC varDesc;
  165. HRESULT hr = varRef->GetDesc(&varDesc);
  166. if (FAILED(hr))
  167. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  168. ID3D11ShaderReflectionType* varRefType;
  169. varRefType = varRef->GetType();
  170. D3D11_SHADER_TYPE_DESC varTypeDesc;
  171. varRefType->GetDesc(&varTypeDesc);
  172. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  173. }
  174. blockDesc.blockSize = constantBufferDesc.Size / 4;
  175. }
  176. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  177. {
  178. GpuParamDataDesc memberDesc;
  179. memberDesc.name = varDesc.Name;
  180. memberDesc.paramBlockSlot = paramBlock.slot;
  181. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  182. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  183. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  184. // Determine individual element size in the array
  185. if(memberDesc.arraySize > 1)
  186. {
  187. // Find array element size (reported size is total size of array, minus unused register slots)
  188. int totalArraySize = (varDesc.Size / 4);
  189. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  190. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  191. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  192. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  193. }
  194. else
  195. {
  196. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  197. memberDesc.arrayElementStride = memberDesc.elementSize;
  198. }
  199. switch(varTypeDesc.Class)
  200. {
  201. case D3D_SVC_SCALAR:
  202. {
  203. switch(varTypeDesc.Type)
  204. {
  205. case D3D_SVT_BOOL:
  206. memberDesc.type = GPDT_BOOL;
  207. break;
  208. case D3D_SVT_INT:
  209. memberDesc.type = GPDT_INT1;
  210. break;
  211. case D3D_SVT_FLOAT:
  212. memberDesc.type = GPDT_FLOAT1;
  213. break;
  214. default:
  215. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  216. }
  217. }
  218. break;
  219. case D3D_SVC_VECTOR:
  220. {
  221. switch(varTypeDesc.Type)
  222. {
  223. case D3D_SVT_INT:
  224. {
  225. switch(varTypeDesc.Columns)
  226. {
  227. case 1:
  228. memberDesc.type = GPDT_INT1;
  229. break;
  230. case 2:
  231. memberDesc.type = GPDT_INT2;
  232. break;
  233. case 3:
  234. memberDesc.type = GPDT_INT3;
  235. break;
  236. case 4:
  237. memberDesc.type = GPDT_INT4;
  238. break;
  239. }
  240. }
  241. break;
  242. case D3D_SVT_FLOAT:
  243. {
  244. switch(varTypeDesc.Columns)
  245. {
  246. case 1:
  247. memberDesc.type = GPDT_FLOAT1;
  248. break;
  249. case 2:
  250. memberDesc.type = GPDT_FLOAT2;
  251. break;
  252. case 3:
  253. memberDesc.type = GPDT_FLOAT3;
  254. break;
  255. case 4:
  256. memberDesc.type = GPDT_FLOAT4;
  257. break;
  258. }
  259. }
  260. break;
  261. }
  262. }
  263. break;
  264. case D3D_SVC_MATRIX_COLUMNS:
  265. case D3D_SVC_MATRIX_ROWS:
  266. switch(varTypeDesc.Rows)
  267. {
  268. case 2:
  269. switch(varTypeDesc.Columns)
  270. {
  271. case 2:
  272. memberDesc.type = GPDT_MATRIX_2X2;
  273. break;
  274. case 3:
  275. memberDesc.type = GPDT_MATRIX_2X3;
  276. break;
  277. case 4:
  278. memberDesc.type = GPDT_MATRIX_2X4;
  279. break;
  280. }
  281. break;
  282. case 3:
  283. switch(varTypeDesc.Columns)
  284. {
  285. case 2:
  286. memberDesc.type = GPDT_MATRIX_3X2;
  287. break;
  288. case 3:
  289. memberDesc.type = GPDT_MATRIX_3X3;
  290. break;
  291. case 4:
  292. memberDesc.type = GPDT_MATRIX_3X4;
  293. break;
  294. }
  295. break;
  296. case 4:
  297. switch(varTypeDesc.Columns)
  298. {
  299. case 2:
  300. memberDesc.type = GPDT_MATRIX_4X2;
  301. break;
  302. case 3:
  303. memberDesc.type = GPDT_MATRIX_4X3;
  304. break;
  305. case 4:
  306. memberDesc.type = GPDT_MATRIX_4X4;
  307. break;
  308. }
  309. break;
  310. }
  311. break;
  312. case D3D_SVC_STRUCT:
  313. memberDesc.type = GPDT_STRUCT;
  314. break;
  315. default:
  316. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  317. }
  318. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  319. }
  320. }