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- #include "BsD3D11QueryManager.h"
- #include "BsD3D11EventQuery.h"
- #include "BsD3D11TimerQuery.h"
- #include "BsD3D11OcclusionQuery.h"
- namespace BansheeEngine
- {
- EventQueryPtr D3D11QueryManager::createEventQuery() const
- {
- EventQueryPtr query = std::shared_ptr<D3D11EventQuery>(bs_new<D3D11EventQuery>(), &QueryManager::deleteEventQuery, StdAlloc<D3D11EventQuery>());
- mEventQueries.push_back(query.get());
- return query;
- }
- TimerQueryPtr D3D11QueryManager::createTimerQuery() const
- {
- TimerQueryPtr query = std::shared_ptr<D3D11TimerQuery>(bs_new<D3D11TimerQuery>(), &QueryManager::deleteTimerQuery, StdAlloc<D3D11TimerQuery>());
- mTimerQueries.push_back(query.get());
- return query;
- }
- OcclusionQueryPtr D3D11QueryManager::createOcclusionQuery(bool binary) const
- {
- OcclusionQueryPtr query = std::shared_ptr<D3D11OcclusionQuery>(bs_new<D3D11OcclusionQuery>(binary), &QueryManager::deleteOcclusionQuery, StdAlloc<D3D11OcclusionQuery>());
- mOcclusionQueries.push_back(query.get());
- return query;
- }
- }
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