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- #include "BsD3D11TextureView.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsD3D11Texture.h"
- #include "BsRenderStats.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- D3D11TextureView::D3D11TextureView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
- :TextureView(texture, desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
- {
- D3D11TextureCore* d3d11Texture = static_cast<D3D11TextureCore*>(mOwnerTexture.get());
- if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
- mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
- else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
- mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
- else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
- mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
- else
- mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
- }
- D3D11TextureView::~D3D11TextureView()
- {
- SAFE_RELEASE(mSRV);
- SAFE_RELEASE(mUAV);
- SAFE_RELEASE(mDSV);
- SAFE_RELEASE(mRTV);
- }
- ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11TextureCore* texture,
- UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- desc.Texture1D.MipLevels = numMips;
- desc.Texture1D.MostDetailedMip = mostDetailMip;
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- break;
- case TEX_TYPE_2D:
- if (texProps.getMultisampleCount() > 1)
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipLevels = numMips;
- desc.Texture2D.MostDetailedMip = mostDetailMip;
- }
- break;
- case TEX_TYPE_3D:
- desc.Texture3D.MipLevels = numMips;
- desc.Texture3D.MostDetailedMip = mostDetailMip;
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- break;
- case TEX_TYPE_CUBE_MAP:
- desc.TextureCube.MipLevels = numMips;
- desc.TextureCube.MostDetailedMip = mostDetailMip;
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getDXGIFormat();
- ID3D11ShaderResourceView* srv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
- }
- return srv;
- }
- ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11TextureCore* texture,
- UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- desc.Texture1D.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
- break;
- case TEX_TYPE_2D:
- if (texProps.getMultisampleCount() > 1)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = mipSlice;
- }
- break;
- case TEX_TYPE_3D:
- desc.Texture3D.MipSlice = mipSlice;
- desc.Texture3D.FirstWSlice = firstArraySlice;
- desc.Texture3D.WSize = numArraySlices;
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- break;
- case TEX_TYPE_CUBE_MAP:
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- desc.Texture2DArray.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getDXGIFormat();
- ID3D11RenderTargetView* rtv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
- }
- return rtv;
- }
- ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11TextureCore* texture,
- UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- switch(texture->getProperties().getTextureType())
- {
- case TEX_TYPE_1D:
- desc.Texture1D.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
- break;
- case TEX_TYPE_2D:
- desc.Texture2D.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
- break;
- case TEX_TYPE_3D:
- desc.Texture3D.MipSlice = mipSlice;
- desc.Texture3D.FirstWSlice = firstArraySlice;
- desc.Texture3D.WSize = numArraySlices;
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
- break;
- case TEX_TYPE_CUBE_MAP:
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- desc.Texture2DArray.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getDXGIFormat();
- ID3D11UnorderedAccessView* uav = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
- }
- return uav;
- }
- ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11TextureCore* texture,
- UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- desc.Texture1D.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
- break;
- case TEX_TYPE_2D:
- if (texProps.getMultisampleCount() > 1)
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
- }
- else
- {
- desc.Texture2D.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- }
- break;
- case TEX_TYPE_3D:
- case TEX_TYPE_CUBE_MAP:
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- desc.Texture2DArray.MipSlice = mipSlice;
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getDXGIFormat();
- ID3D11DepthStencilView* dsv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
- }
- return dsv;
- }
- }
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