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- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsGpuProgramManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Handles creation of HLSL GPU programs.
- */
- class BS_D3D9_EXPORT D3D9HLSLProgramFactory : public GpuProgramFactory
- {
- public:
- D3D9HLSLProgramFactory();
- ~D3D9HLSLProgramFactory();
- /**
- * @copydoc GpuProgramFactory::getLanguage
- */
- const String& getLanguage() const override;
- /**
- * @copydoc GpuProgramFactory::getLanguage(const String&, const String&, GpuProgramType,
- * GpuProgramProfile, bool)
- */
- SPtr<GpuProgramCore> create(const String& source, const String& entryPoint, GpuProgramType gptype,
- GpuProgramProfile profile, bool requiresAdjacency) override;
- /**
- * @copydoc GpuProgramFactory::create(GpuProgramType)
- */
- SPtr<GpuProgramCore> create(GpuProgramType type) override;
- protected:
- static String LANGUAGE_NAME;
- };
- }
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