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- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsD3D9Resource.h"
- #include "BsTimerQuery.h"
- namespace BansheeEngine
- {
- /**
- * @copydoc TimerQuery
- */
- class BS_D3D9_EXPORT D3D9TimerQuery : public TimerQuery, public D3D9Resource
- {
- public:
- D3D9TimerQuery();
- ~D3D9TimerQuery();
- /**
- * @copydoc TimerQuery::begin
- */
- virtual void begin();
- /**
- * @copydoc TimerQuery::end
- */
- virtual void end();
- /**
- * @copydoc TimerQuery::isReady
- */
- virtual bool isReady() const;
- /**
- * @copydoc TimerQuery::getTimeMs
- */
- virtual float getTimeMs();
- /**
- * @copydoc D3D9Resource::notifyOnDeviceCreate
- */
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceDestroy
- */
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceLost
- */
- virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceReset
- */
- virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device);
- private:
- /**
- * @brief Resolve timing information after the query has finished.
- */
- void finalize();
- /**
- * @brief Creates the internal DX9 query.
- */
- void createQuery();
- /**
- * @brief Releases the internal DX9 query.
- */
- void releaseQuery();
- /**
- * @brief Checks if the internal query object is valid.
- */
- bool isQueryValid() const;
- private:
- bool mFinalized;
- bool mQueryIssued;
- float mTimeDelta;
- IDirect3DDevice9* mDevice;
- IDirect3DQuery9* mBeginQuery;
- IDirect3DQuery9* mEndQuery;
- IDirect3DQuery9* mDisjointQuery;
- IDirect3DQuery9* mFreqQuery;
- };
- }
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