BsD3D9OcclusionQuery.cpp 2.3 KB

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  1. #include "BsD3D9OcclusionQuery.h"
  2. #include "BsD3D9RenderAPI.h"
  3. #include "BsRenderStats.h"
  4. #include "BsMath.h"
  5. namespace BansheeEngine
  6. {
  7. D3D9OcclusionQuery::D3D9OcclusionQuery(bool binary)
  8. :OcclusionQuery(binary), mQuery(nullptr), mNumSamples(0),
  9. mFinalized(false), mDevice(nullptr), mQueryIssued(false)
  10. {
  11. createQuery();
  12. }
  13. D3D9OcclusionQuery::~D3D9OcclusionQuery()
  14. {
  15. releaseQuery();
  16. }
  17. void D3D9OcclusionQuery::createQuery()
  18. {
  19. mDevice = D3D9RenderAPI::getActiveD3D9Device();
  20. HRESULT hr = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery);
  21. if (hr != S_OK)
  22. {
  23. BS_EXCEPT(RenderingAPIException, "Failed to create an occlusion query.");
  24. }
  25. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Query);
  26. }
  27. void D3D9OcclusionQuery::releaseQuery()
  28. {
  29. SAFE_RELEASE(mQuery);
  30. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Query);
  31. }
  32. void D3D9OcclusionQuery::begin()
  33. {
  34. if (mQuery != nullptr)
  35. mQuery->Issue(D3DISSUE_BEGIN);
  36. mNumSamples = 0;
  37. mQueryIssued = false;
  38. setActive(true);
  39. }
  40. void D3D9OcclusionQuery::end()
  41. {
  42. if (mQuery != nullptr)
  43. mQuery->Issue(D3DISSUE_END);
  44. mQueryIssued = true;
  45. mFinalized = false;
  46. }
  47. bool D3D9OcclusionQuery::isReady() const
  48. {
  49. if (mQuery == nullptr)
  50. return mQueryIssued; // If we lost the query, return as ready if it was ever issued
  51. if (!mQueryIssued)
  52. return false;
  53. BOOL queryData;
  54. return mQuery->GetData(&queryData, sizeof(BOOL), 0) == S_OK;
  55. }
  56. UINT32 D3D9OcclusionQuery::getNumSamples()
  57. {
  58. if (!mFinalized && isReady())
  59. {
  60. finalize();
  61. }
  62. return mNumSamples;
  63. }
  64. void D3D9OcclusionQuery::finalize()
  65. {
  66. mFinalized = true;
  67. if (mQuery == nullptr)
  68. {
  69. mNumSamples = 0;
  70. return;
  71. }
  72. DWORD numSamples;
  73. mQuery->GetData(&numSamples, sizeof(DWORD), 0);
  74. mNumSamples = (UINT32)numSamples;
  75. }
  76. void D3D9OcclusionQuery::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  77. {
  78. if (d3d9Device == mDevice)
  79. createQuery();
  80. }
  81. void D3D9OcclusionQuery::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  82. {
  83. if (d3d9Device == mDevice)
  84. releaseQuery();
  85. }
  86. void D3D9OcclusionQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  87. {
  88. if (d3d9Device == mDevice)
  89. releaseQuery();
  90. }
  91. void D3D9OcclusionQuery::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  92. {
  93. if (d3d9Device == mDevice)
  94. createQuery();
  95. }
  96. }