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- #include "BsD3D9VertexBuffer.h"
- #include "BsD3D9Mappings.h"
- #include "BsException.h"
- #include "BsD3D9HardwareBufferManager.h"
- #include "BsD3D9RenderAPI.h"
- #include "BsD3D9Device.h"
- #include "BsD3D9ResourceManager.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- D3D9VertexBufferCore::D3D9VertexBufferCore(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool streamOut)
- : VertexBufferCore(vertexSize, numVertices, usage, streamOut), mSystemMemoryBuffer(nullptr)
- { }
- D3D9VertexBufferCore::~D3D9VertexBufferCore()
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION;
- for (auto& bufferResourcesPair : mMapDeviceToBufferResources)
- {
- BufferResources* bufferResources = bufferResourcesPair.second;
- SAFE_RELEASE(bufferResources->mBuffer);
- if (bufferResources != nullptr)
- bs_delete(bufferResources);
- }
- mMapDeviceToBufferResources.clear();
- if (mSystemMemoryBuffer != nullptr)
- bs_free(mSystemMemoryBuffer);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer);
- }
- void D3D9VertexBufferCore::initialize()
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION;
- // Set the desired memory pool
- mBufferDesc.Pool = mSystemMemory ? D3DPOOL_SYSTEMMEM : D3DPOOL_DEFAULT;
- // Allocate the system memory buffer.
- mSystemMemoryBuffer = (UINT8*)bs_alloc(getSizeInBytes());
- memset(mSystemMemoryBuffer, 0, getSizeInBytes());
- // Case we have to create this buffer resource on loading.
- if (D3D9RenderAPI::getResourceManager()->getCreationPolicy() == RCP_CREATE_ON_ALL_DEVICES)
- {
- for (UINT32 i = 0; i < D3D9RenderAPI::getResourceCreationDeviceCount(); ++i)
- {
- IDirect3DDevice9* d3d9Device = D3D9RenderAPI::getResourceCreationDevice(i);
- createBuffer(d3d9Device, mBufferDesc.Pool);
- }
- }
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer);
- VertexBufferCore::initialize();
- }
- void* D3D9VertexBufferCore::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- #if BS_PROFILING_ENABLED
- if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer);
- }
- if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer);
- }
- #endif
- if (options != GBL_READ_ONLY)
- {
- for (auto& bufferResourcesPair : mMapDeviceToBufferResources)
- {
- BufferResources* bufferResources = bufferResourcesPair.second;
- bufferResources->mOutOfDate = true;
- if(bufferResources->mLockLength > 0)
- {
- UINT32 highPoint = std::max( offset + length,
- bufferResources->mLockOffset + bufferResources->mLockLength );
- bufferResources->mLockOffset = std::min( bufferResources->mLockOffset, offset );
- bufferResources->mLockLength = highPoint - bufferResources->mLockOffset;
- }
- else
- {
- if (offset < bufferResources->mLockOffset)
- bufferResources->mLockOffset = offset;
- if (length > bufferResources->mLockLength)
- bufferResources->mLockLength = length;
- }
-
- if (bufferResources->mLockOptions != GBL_WRITE_ONLY_DISCARD)
- bufferResources->mLockOptions = options;
- }
- }
- return mSystemMemoryBuffer + offset;
- }
- void D3D9VertexBufferCore::unlockImpl()
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- for (auto& bufferResourcesPair : mMapDeviceToBufferResources)
- {
- BufferResources* bufferResources = bufferResourcesPair.second;
- if (bufferResources->mOutOfDate && bufferResources->mBuffer != nullptr)
- updateBufferResources(mSystemMemoryBuffer, bufferResources);
- }
- }
- void D3D9VertexBufferCore::readData(UINT32 offset, UINT32 length, void* dest)
- {
- void* pSrc = this->lock(offset, length, GBL_READ_ONLY);
- memcpy(dest, pSrc, length);
- this->unlock();
- }
- void D3D9VertexBufferCore::writeData(UINT32 offset, UINT32 length, const void* source,
- BufferWriteType writeFlags)
- {
- GpuLockOptions lockOption = GBL_WRITE_ONLY;
- if(writeFlags == BufferWriteType::Discard)
- lockOption = GBL_WRITE_ONLY_DISCARD;
- else if(writeFlags == BufferWriteType::NoOverwrite)
- lockOption = GBL_WRITE_ONLY_NO_OVERWRITE;
- void* pDst = this->lock(offset, length, lockOption);
- memcpy(pDst, source, length);
- this->unlock();
- }
- void D3D9VertexBufferCore::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if (D3D9RenderAPI::getResourceManager()->getCreationPolicy() == RCP_CREATE_ON_ALL_DEVICES)
- createBuffer(d3d9Device, mBufferDesc.Pool);
- }
- void D3D9VertexBufferCore::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- if (iterFind != mMapDeviceToBufferResources.end())
- {
- SAFE_RELEASE(iterFind->second->mBuffer);
- if(iterFind->second != nullptr)
- bs_delete(iterFind->second);
- mMapDeviceToBufferResources.erase(iterFind);
- }
- }
- void D3D9VertexBufferCore::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if (mBufferDesc.Pool == D3DPOOL_DEFAULT)
- {
- auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- if (iterFind != mMapDeviceToBufferResources.end())
- {
- SAFE_RELEASE(iterFind->second->mBuffer);
- }
- }
- }
- void D3D9VertexBufferCore::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if (D3D9RenderAPI::getResourceManager()->getCreationPolicy() == RCP_CREATE_ON_ALL_DEVICES)
- createBuffer(d3d9Device, mBufferDesc.Pool);
- }
- void D3D9VertexBufferCore::createBuffer(IDirect3DDevice9* d3d9Device, D3DPOOL ePool)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- BufferResources* bufferResources;
- HRESULT hr;
- // Find the vertex buffer of this device.
- auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- if (iterFind != mMapDeviceToBufferResources.end())
- {
- bufferResources = iterFind->second;
- SAFE_RELEASE(bufferResources->mBuffer);
- }
- else
- {
- bufferResources = bs_new<BufferResources>();
- mMapDeviceToBufferResources[d3d9Device] = bufferResources;
- }
- bufferResources->mBuffer = NULL;
- bufferResources->mOutOfDate = true;
- bufferResources->mLockOffset = 0;
- bufferResources->mLockLength = getSizeInBytes();
- bufferResources->mLockOptions = GBL_READ_WRITE;
-
- // Create the vertex buffer
- hr = d3d9Device->CreateVertexBuffer(
- static_cast<UINT>(mSizeInBytes),
- D3D9Mappings::get(mUsage),
- 0,
- ePool,
- &bufferResources->mBuffer,
- NULL);
- if (FAILED(hr))
- {
- String msg = DXGetErrorDescription(hr);
- BS_EXCEPT(RenderingAPIException, "Cannot restore D3D9 vertex buffer: " + msg);
- }
- hr = bufferResources->mBuffer->GetDesc(&mBufferDesc);
- if (FAILED(hr))
- {
- String msg = DXGetErrorDescription(hr);
- BS_EXCEPT(RenderingAPIException, "Cannot get D3D9 Vertex buffer desc: " + msg);
- }
- }
- IDirect3DVertexBuffer9* D3D9VertexBufferCore::getD3D9VertexBuffer()
- {
- IDirect3DDevice9* d3d9Device = D3D9RenderAPI::getActiveD3D9Device();
- auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- // Case vertex buffer was not found for the current device -> create it.
- if (iterFind == mMapDeviceToBufferResources.end() || iterFind->second->mBuffer == nullptr)
- {
- createBuffer(d3d9Device, mBufferDesc.Pool);
- iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- }
- if (iterFind->second->mOutOfDate)
- updateBufferResources(mSystemMemoryBuffer, iterFind->second);
-
- return iterFind->second->mBuffer;
- }
- bool D3D9VertexBufferCore::updateBufferResources(const UINT8* systemMemoryBuffer, BufferResources* bufferResources)
- {
- assert(bufferResources != nullptr);
- assert(bufferResources->mBuffer != nullptr);
- assert(bufferResources->mOutOfDate);
-
- if (bufferResources->mLockLength != 0)
- {
- void* dstBytes;
- HRESULT hr;
- // Lock the buffer.
- hr = bufferResources->mBuffer->Lock(
- static_cast<UINT>(bufferResources->mLockOffset),
- static_cast<UINT>(bufferResources->mLockLength),
- &dstBytes,
- D3D9Mappings::get(bufferResources->mLockOptions, mUsage));
- if (FAILED(hr))
- {
- String msg = DXGetErrorDescription(hr);
- BS_EXCEPT(RenderingAPIException, "Cannot lock D3D9 vertex buffer: " + msg);
- }
- memcpy(dstBytes, systemMemoryBuffer + bufferResources->mLockOffset, bufferResources->mLockLength);
- // Unlock the buffer.
- hr = bufferResources->mBuffer->Unlock();
- if (FAILED(hr))
- {
- String msg = DXGetErrorDescription(hr);
- BS_EXCEPT(RenderingAPIException, "Cannot unlock D3D9 vertex buffer: " + msg);
- }
- }
- bufferResources->mOutOfDate = false;
- bufferResources->mLockOffset = mSizeInBytes;
- bufferResources->mLockLength = 0;
- bufferResources->mLockOptions = GBL_READ_WRITE;
- return true;
- }
- }
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