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- #include "BsFontImporter.h"
- #include "BsFontImportOptions.h"
- #include "BsPixelData.h"
- #include "BsTexture.h"
- #include "BsResources.h"
- #include "BsDebug.h"
- #include "BsTexAtlasGenerator.h"
- #include "BsCoreApplication.h"
- #include "BsCoreThread.h"
- #include "BsCoreThreadAccessor.h"
- #include <ft2build.h>
- #include <freetype/freetype.h>
- #include FT_FREETYPE_H
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- FontImporter::FontImporter()
- :SpecificImporter()
- {
- mExtensions.push_back(L"ttf");
- mExtensions.push_back(L"otf");
- }
- FontImporter::~FontImporter()
- {
- }
- bool FontImporter::isExtensionSupported(const WString& ext) const
- {
- WString lowerCaseExt = ext;
- StringUtil::toLowerCase(lowerCaseExt);
- return find(mExtensions.begin(), mExtensions.end(), lowerCaseExt) != mExtensions.end();
- }
- bool FontImporter::isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const
- {
- // TODO
- return false;
- }
- ImportOptionsPtr FontImporter::createImportOptions() const
- {
- return bs_shared_ptr_new<FontImportOptions>();
- }
- ResourcePtr FontImporter::import(const Path& filePath, ConstImportOptionsPtr importOptions)
- {
- const FontImportOptions* fontImportOptions = static_cast<const FontImportOptions*>(importOptions.get());
- FT_Library library;
- FT_Error error = FT_Init_FreeType(&library);
- if (error)
- BS_EXCEPT(InternalErrorException, "Error occurred during FreeType library initialization.");
- FT_Face face;
- error = FT_New_Face(library, filePath.toString().c_str(), 0, &face);
- if (error == FT_Err_Unknown_File_Format)
- {
- BS_EXCEPT(InternalErrorException, "Failed to load font file: " + filePath.toString() + ". Unsupported file format.");
- }
- else if (error)
- {
- BS_EXCEPT(InternalErrorException, "Failed to load font file: " + filePath.toString() + ". Unknown error.");
- }
- Vector<std::pair<UINT32, UINT32>> charIndexRanges = fontImportOptions->getCharIndexRanges();
- Vector<UINT32> fontSizes = fontImportOptions->getFontSizes();
- UINT32 dpi = fontImportOptions->getDPI();
- FT_Int32 loadFlags;
- switch (fontImportOptions->getRenderMode())
- {
- case FontRenderMode::Smooth:
- loadFlags = FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
- break;
- case FontRenderMode::Raster:
- loadFlags = FT_LOAD_TARGET_MONO | FT_LOAD_NO_HINTING;
- break;
- case FontRenderMode::HintedSmooth:
- loadFlags = FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_AUTOHINT;
- break;
- case FontRenderMode::HintedRaster:
- loadFlags = FT_LOAD_TARGET_MONO | FT_LOAD_NO_AUTOHINT;
- break;
- default:
- loadFlags = FT_LOAD_TARGET_NORMAL;
- break;
- }
- FT_Render_Mode renderMode = FT_LOAD_TARGET_MODE(loadFlags);
- Vector<SPtr<FontBitmap>> dataPerSize;
- for(size_t i = 0; i < fontSizes.size(); i++)
- {
- // Note: Disabled as its not working and I have bigger issues to handle than to figure this out atm
- //FT_Matrix m;
- //if (fontImportOptions->getBold())
- // m.xx = (long)(1.25f * (1 << 16));
- //else
- // m.xx = (long)(1 * (1 << 16));
- //if (fontImportOptions->getItalic())
- // m.xy = (long)(0.25f * (1 << 16));
- //else
- // m.xy = (long)(0 * (1 << 16));
- //m.yx = (long)(0 * (1 << 16));
- //m.yy = (long)(1 * (1 << 16));
- //FT_Set_Transform(face, &m, nullptr);
- FT_F26Dot6 ftSize = (FT_F26Dot6)(fontSizes[i] * (1 << 6));
- if (FT_Set_Char_Size(face, ftSize, 0, dpi, dpi))
- BS_EXCEPT(InternalErrorException, "Could not set character size.");
- SPtr<FontBitmap> fontData = bs_shared_ptr_new<FontBitmap>();
- // Get all char sizes so we can generate texture layout
- Vector<TexAtlasElementDesc> atlasElements;
- Map<UINT32, UINT32> seqIdxToCharIdx;
- for(auto iter = charIndexRanges.begin(); iter != charIndexRanges.end(); ++iter)
- {
- for(UINT32 charIdx = iter->first; charIdx <= iter->second; charIdx++)
- {
- error = FT_Load_Char(face, (FT_ULong)charIdx, loadFlags);
- if(error)
- BS_EXCEPT(InternalErrorException, "Failed to load a character");
- FT_Render_Glyph(face->glyph, renderMode);
- if (error)
- BS_EXCEPT(InternalErrorException, "Failed to render a character");
- FT_GlyphSlot slot = face->glyph;
- TexAtlasElementDesc atlasElement;
- atlasElement.input.width = slot->bitmap.width;
- atlasElement.input.height = slot->bitmap.rows;
- atlasElements.push_back(atlasElement);
- seqIdxToCharIdx[(UINT32)atlasElements.size() - 1] = charIdx;
- }
- }
- // Add missing glyph
- {
- error = FT_Load_Glyph(face, (FT_ULong)0, loadFlags);
- if(error)
- BS_EXCEPT(InternalErrorException, "Failed to load a character");
- FT_Render_Glyph(face->glyph, renderMode);
- if (error)
- BS_EXCEPT(InternalErrorException, "Failed to render a character");
- FT_GlyphSlot slot = face->glyph;
- TexAtlasElementDesc atlasElement;
- atlasElement.input.width = slot->bitmap.width;
- atlasElement.input.height = slot->bitmap.rows;
- atlasElements.push_back(atlasElement);
- }
- // Create an optimal layout for character bitmaps
- TexAtlasGenerator texAtlasGen(false, MAXIMUM_TEXTURE_SIZE, MAXIMUM_TEXTURE_SIZE);
- Vector<TexAtlasPageDesc> pages = texAtlasGen.createAtlasLayout(atlasElements);
- INT32 baselineOffset = 0;
- UINT32 lineHeight = 0;
- // Create char bitmap atlas textures and load character information
- UINT32 pageIdx = 0;
- for(auto pageIter = pages.begin(); pageIter != pages.end(); ++pageIter)
- {
- UINT32 bufferSize = pageIter->width * pageIter->height * 2;
- // TODO - I don't actually need a 2 channel texture
- PixelDataPtr pixelData = bs_shared_ptr_new<PixelData>(pageIter->width, pageIter->height, 1, PF_R8G8);
- pixelData->allocateInternalBuffer();
- UINT8* pixelBuffer = pixelData->getData();
- memset(pixelBuffer, 0, bufferSize);
- for(size_t elementIdx = 0; elementIdx < atlasElements.size(); elementIdx++)
- {
- // Copy character bitmap
- if(atlasElements[elementIdx].output.page != pageIdx)
- continue;
- TexAtlasElementDesc curElement = atlasElements[elementIdx];
- bool isMissingGlypth = elementIdx == (atlasElements.size() - 1); // It's always the last element
- UINT32 charIdx = 0;
- if(!isMissingGlypth)
- {
- charIdx = seqIdxToCharIdx[(UINT32)elementIdx];
- error = FT_Load_Char(face, charIdx, loadFlags);
- }
- else
- {
- error = FT_Load_Glyph(face, 0, loadFlags);
- }
- if(error)
- BS_EXCEPT(InternalErrorException, "Failed to load a character");
- FT_Render_Glyph(face->glyph, renderMode);
- if (error)
- BS_EXCEPT(InternalErrorException, "Failed to render a character");
- FT_GlyphSlot slot = face->glyph;
- if(slot->bitmap.buffer == nullptr && slot->bitmap.rows > 0 && slot->bitmap.width > 0)
- BS_EXCEPT(InternalErrorException, "Failed to render glyph bitmap");
- UINT8* sourceBuffer = slot->bitmap.buffer;
- UINT8* dstBuffer = pixelBuffer + (curElement.output.y * pageIter->width * 2) + curElement.output.x * 2;
- if(slot->bitmap.pixel_mode == ft_pixel_mode_grays)
- {
- for(INT32 bitmapRow = 0; bitmapRow < slot->bitmap.rows; bitmapRow++)
- {
- for(INT32 bitmapColumn = 0; bitmapColumn < slot->bitmap.width; bitmapColumn++)
- {
- dstBuffer[bitmapColumn * 2 + 0] = sourceBuffer[bitmapColumn];
- dstBuffer[bitmapColumn * 2 + 1] = sourceBuffer[bitmapColumn];
- }
- dstBuffer += pageIter->width * 2;
- sourceBuffer += slot->bitmap.pitch;
- }
- }
- else if(slot->bitmap.pixel_mode == ft_pixel_mode_mono)
- {
- // 8 pixels are packed into a byte, so do some unpacking
- for(INT32 bitmapRow = 0; bitmapRow < slot->bitmap.rows; bitmapRow++)
- {
- for(INT32 bitmapColumn = 0; bitmapColumn < slot->bitmap.width; bitmapColumn++)
- {
- UINT8 srcValue = sourceBuffer[bitmapColumn >> 3];
- UINT8 dstValue = (srcValue & (128 >> (bitmapColumn & 7))) != 0 ? 255 : 0;
- dstBuffer[bitmapColumn * 2 + 0] = dstValue;
- dstBuffer[bitmapColumn * 2 + 1] = dstValue;
- }
- dstBuffer += pageIter->width * 2;
- sourceBuffer += slot->bitmap.pitch;
- }
- }
- else
- BS_EXCEPT(InternalErrorException, "Unsupported pixel mode for a FreeType bitmap.");
- // Store character information
- CHAR_DESC charDesc;
- float invTexWidth = 1.0f / pageIter->width;
- float invTexHeight = 1.0f / pageIter->height;
- charDesc.charId = charIdx;
- charDesc.width = curElement.input.width;
- charDesc.height = curElement.input.height;
- charDesc.page = curElement.output.page;
- charDesc.uvWidth = invTexWidth * curElement.input.width;
- charDesc.uvHeight = invTexHeight * curElement.input.height;
- charDesc.uvX = invTexWidth * curElement.output.x;
- charDesc.uvY = invTexHeight * curElement.output.y;
- charDesc.xOffset = slot->bitmap_left;
- charDesc.yOffset = slot->bitmap_top;
- charDesc.xAdvance = slot->advance.x >> 6;
- charDesc.yAdvance = slot->advance.y >> 6;
- baselineOffset = std::max(baselineOffset, (INT32)(slot->metrics.horiBearingY >> 6));
- lineHeight = std::max(lineHeight, charDesc.height);
- // Load kerning and store char
- if(!isMissingGlypth)
- {
- FT_Vector resultKerning;
- for(auto kerningIter = charIndexRanges.begin(); kerningIter != charIndexRanges.end(); ++kerningIter)
- {
- for(UINT32 kerningCharIdx = kerningIter->first; kerningCharIdx <= kerningIter->second; kerningCharIdx++)
- {
- if(kerningCharIdx == charIdx)
- continue;
- error = FT_Get_Kerning(face, charIdx, kerningCharIdx, FT_KERNING_DEFAULT, &resultKerning);
- if(error)
- BS_EXCEPT(InternalErrorException, "Failed to get kerning information for character: " + toString(charIdx));
- INT32 kerningX = (INT32)(resultKerning.x >> 6); // Y kerning is ignored because it is so rare
- if(kerningX == 0) // We don't store 0 kerning, this is assumed default
- continue;
- KerningPair pair;
- pair.amount = kerningX;
- pair.otherCharId = kerningCharIdx;
- charDesc.kerningPairs.push_back(pair);
- }
- }
- fontData->fontDesc.characters[charIdx] = charDesc;
- }
- else
- {
- fontData->fontDesc.missingGlyph = charDesc;
- }
- }
- HTexture newTex = Texture::create(TEX_TYPE_2D, pageIter->width, pageIter->height, 0, PF_R8G8);
- UINT32 subresourceIdx = newTex->getProperties().mapToSubresourceIdx(0, 0);
- // It's possible the formats no longer match
- if (newTex->getProperties().getFormat() != pixelData->getFormat())
- {
- PixelDataPtr temp = newTex->getProperties().allocateSubresourceBuffer(subresourceIdx);
- PixelUtil::bulkPixelConversion(*pixelData, *temp);
- newTex->writeSubresource(gCoreAccessor(), subresourceIdx, temp, false);
- }
- else
- {
- newTex->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData, false);
- }
- newTex->setName(L"FontPage" + toWString((UINT32)fontData->texturePages.size()));
- fontData->texturePages.push_back(newTex);
- pageIdx++;
- }
- fontData->size = fontSizes[i];
- fontData->fontDesc.baselineOffset = baselineOffset;
- fontData->fontDesc.lineHeight = lineHeight;
- // Get space size
- error = FT_Load_Char(face, 32, loadFlags);
- if(error)
- BS_EXCEPT(InternalErrorException, "Failed to load a character");
- fontData->fontDesc.spaceWidth = face->glyph->advance.x >> 6;
- dataPerSize.push_back(fontData);
- }
- FontPtr newFont = Font::_createPtr(dataPerSize);
- FT_Done_FreeType(library);
- WString fileName = filePath.getWFilename(false);
- newFont->setName(fileName);
- return newFont;
- }
- }
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