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- #pragma once
- #include "BsPrerequisitesUtil.h"
- namespace BansheeEngine
- {
- /**
- * @brief Utility class from generating BMP images.
- */
- class BS_UTILITY_EXPORT BitmapWriter
- {
- public:
- /**
- * @brief Generates bytes representing the BMP image format, from a set of raw RGB or RGBA pixels.
- *
- * @param input The input set of bytes in RGB or RGBA format. Starting byte represents the top left pixel of the image
- * and following pixels need to be set going from left to right, row after row.
- * @param [out] output Preallocated buffer where the BMP bytes will be stored. Use "getBMPSize" to retrieve the size needed for this buffer.
- * @param width The width of the image in pixels.
- * @param height The height of the image in pixels.
- * @param bytesPerPixel Number of bytes per pixel. 3 for RGB images and 4 for RGBA images. Other values not supported.
- */
- static void rawPixelsToBMP(const UINT8* input, UINT8* output, UINT32 width, UINT32 height, UINT32 bytesPerPixel);
- /**
- * @brief Returns the size of the BMP output buffer that needs to be allocated before calling "rawPixelsToBMP".
- *
- * @param width The width of the image in pixels.
- * @param height The height of the image in pixels.
- * @param bytesPerPixel Number of bytes per pixel. 3 for RGB images and 4 for RGBA images. Other values not supported.
- *
- * @return Size of the BMP output buffer needed to write a BMP of the specified size & bpp.
- */
- static UINT32 getBMPSize(UINT32 width, UINT32 height, UINT32 bytesPerPixel);
- };
- }
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